The Terran Game
by
John E. DeLaughter
The thin, warm air of Alpha Mensae B1 caressed Jaime's face as it blew
through the ship from the open gangway. Nervously, he tightened his grip on
his suitcase and started down the gangplank. The planet was about the size
of Mars and had a lower gravity than Earth but the higher CO2 concentration
quickly left him gasping. The dizzying combination only heightened his
sense of fear and failure. The freighter had been his refuge for the past
three months but now it was time to start yet another new assignment. This
was his fifth assignment in eight years, even though most in his field had
two or three over the course of a career. Jaime took a deep breath to
steady himself and headed for the ground.
The immigration officer scanned Jaime's documentation via RFID and waved
him through without even pausing in conversation with the attractive first
mate who had come aground to see what delights the town might offer. Like
all landing areas on undeveloped planets, the pad itself was a barren,
scorched mess with a single prefab unit where the port officials sought
refuge from the heat and dust when they weren't chasing crewmembers. But
there were autocabs at the foot of the gangplank and standing next to one
was a thin, leathery woman in a faded blue worksuit. Jaime's idjit chimed
and pointed a holographic arrow at her with the label "Stefanna Minsk,
Plassey Group Planetary Coordinator".
At the same moment, the woman looked up from her idjit. With a tight smile
on her lips, she waited for Jaime to walk down the plank and up to the
autocab.
"Stefanna Minsk," she said as she held out her hand for him to shake. "I
run the place. Welcome to Mud."
"I thought this was called M'mod," Jaime said as they exchanged grips. "Or
Alpha Mensae B1, if you want to be technical."
"You're right, but most Terrans can't say it. And come winter, you'll be up
to your knees in freezing red muck. So we call it Mud."
"Doesn't that bother the T'nrica?" Jamie asked. Grunting a bit as he put
his bags in the autocab, he continued. "I'm eager to meet them."
"I don't see why," came the acerbic reply. "Mud is a nowhere planet filled
with ridiculous creatures that exist just to drive us crazy."
"It can't be all bad," Jaime said as they climbed into the car. The autocab
started with a jolt and then accelerated smoothly until the purple bushes
along the packed red dirt road were just a blur.
"Wanna bet? See that yellow haze out there? Flowering plants never
developed here, so every spring we get pollen thick enough to choke on. Two
weeks from now is summer, which will be hot, brutal, and blessedly short.
Then we've got three weeks of fall before we get three days of winter while
good old Tar hides behind Muck and it rains like the dickens. Then we slog
through another three weeks of spring before the whole damn thing starts
over again!"
"OK, maybe the weather leaves a little to be desired," Jaime started.
"That's the problem," Stefanna said bitterly. "The weather is the best part
of this damn planet! The heat and the dust mean that a drone lasts a week
and a car works for a month before it has to be torn down and rebuilt. The
head office won't send us any decent eats because Mudder food won't acively
poison us, but Mudder food all tastes like cardboard, which means I waste
my bonus on importing real food. And since this isn't an established
trading world yet, all we get is five-year old tri-vi and ten-year old
solidos for entertainment. Even that would be OK if we could just sell
something, anything to the Mudders."
"I thought offering them passage to other star systems was a good idea."
That had been Stefanna's last idea before admitting defeat and asking the
head office for help. Jaime was their response and a measure of either
their optimism or their desperation. Or both.
"So did I," Stefanna said, looking sideways at Jaime for signs of sarcasm.
Seeing none, she gave a short nod before continuing. "So did the head
honchos. So did everyone but the Mudders. They just looked at me, blank as
you please, and said 'star flight is a children's game'. Turns out they had
space travel and gave it up. The research crew on Alpha Mensae C found
Mudder ruins last week. Naturally, they couldn't find this before I tell
everyone how this is going to be the big break, oh no."
"Sorry," Jaime said, squirming inwardly in sympathy. "That happened to me
once. A guy bucking for a promotion didn't tell me the new specs for a
product and we had to scrap an entire week's worth of output."
"Did he get his promotion?"
"No, it cost him his career; he was blacklisted. Unfortunately, it also
cost me my job."
"Well, you're here now. And that won't happen this time because I want you
to succeed so I can as well," Stefanna assured him. "Here's the store."
As she pointed out the window, the autocab pulled up to the Plassey Group's
store. They got out and Jaime rescued his bags before sending the autocab
on its way, the bill settled automatically via RFID with a withdrawal from
his credit account. Inside, the place was empty except for a few Terrans
from the space port and one lone Cetian, out of place in his
chlorine-filled encounter suit.
Stefanna waved her arm, encompassing the whole enterprise. "Behold Plassey
in all it's glory! We have everything that a Mudder could want, from water
to heavy metals. You'd think that they'd be all over us since we brought
exactly what this planet lacks. But no; they just blink their eyes, say ' m'cala' and walk away."
"M'cala?" Jaime asked. "That wasn't in the vocabluary."
"There's a lot that isn't in there. They learned our language faster than
we learned theirs. So they get to decide what we talk about and when,"
Stefanna complained. "Sorry. I don't mean to dump on you but this planet is
driving me crazy."
Jaime nodded in understanding and followed Stefanna into the Plassey
Group's store. Obviously business wasn't just bad, it was terrible. And it
was his job to fix it, somehow. Stefanna tapped him on his shoulder and
pointed at the stairs.
"Your room is the third from the end," she said. "Drop your stuff off and
settle in. Dinner is in two hours; we'll talk more then."
Jaime went to his room and placed his belongings into the various
receptacles for them. Spread out, they made a thin layer over the sparse
furnishings. He had learned to travel light long ago; the lesson had been
made easier by not having much to travel with growing up. Where some of his
fellow junior executives would only travel with certain amenities or on
certain lines, Jaime would take whatever transport he could get as long as
it was safe. The three-month voyage had been the fastest and
least-expensive that he could find but it meant sacrificing some of the
comforts of planet-side living, not the least of which was plenty of
running water. He intended to take a quick shower and explore the town a
bit before dinner, but the feel of real water, instead of sonic waves and
sani-gel, led him to spend more time than expected in the bath. As a
result, dinner was ready almost before Jaime was.
Heading downstairs, he saw Stefanna closing the doors and setting the lock.
Where he had grown up, the doors had reinforced frames and six or more
deadbolts; on this planet, the lock was a piece of rope, tied in an ornate
knot across the doorknobs. Despite the relative simplicity of the lock, he
knew that their goods were far safer than his parent's apartment had ever
been. Stefanna saw him and gestured him over. Quickly, she took him on a
tour of the facility. The ground floor was the main shop and a combination
storeroom and office. In the basement were the standard 3D printers and
feedstocks along with a small but heavy-duty power source that supplied
electricity to the store; she pointed out where the excess was sold to the
local grid, helping to reduce the cost of running the store. They finished
the tour back on the second floor, home to the living quarters and kitchen.
Though Stefanna plainly viewed the sparse kitchen as just one more
insulting economy move on a marginal planet, Jaime found it to be larger
and better equipped than the one in his parent's apartment. Stefanna
grabbed one of the meal boxes, placed it in the autochef and punched the
cook button. Following her lead, he took the other. As he placed it in to
heat, he saw that it was one of his favorite meals. Obviously, their idjits
had done some talking. Thirty seconds later, his meal popped out, hot and
ready to eat. They gathered the meals up along with cold drinks from the
small fridge and sat at the table.
"So how is business?" Jaime asked as he sat opposite Stefanna.
"It sucks. And it shouldn't!" Stefanna's frustration was clear. "We've
known about the system for ten years. Five years ago, the planet was
cleared for trade and Plassey outbid everyone for the rights to trade here.
We expected to make a mint from the machines. Instead, we've lost a
crapload of money thanks to the Mudders' refusal to trade."
"Tell me about the machines," Jaime urged; his idjit had provided
descriptions and holographic images but he'd learned the hard way that
second-hand data was no substitute for actual experience. "I tried studying
them on the trip here but got lost in the technobabble about biological Von
Neuman machines."
"What's to tell? You know how we breed dogs and horses to get certain
traits? If you want to go hunting, you get a hunting dog. If you want to go
racing, you get a quarter horse. Well, they do that with machines. Their
machines aren't exactly alive and they aren't exactly biological, but they
may as well be."
"I don't get it," Jaime admitted. "How can you breed a machine?"
"I don't know, but the big brain boys like Drinker and Othneil tell me it
can be done; they're the biologists studying Mud and they seem to think
this is some sort of evolutionary paradise, despite the tree snakes.
According to them, there are similar critters on Terra. They said that
there's a bug called a plant-hopper that actually has gears in its legs.
And the octopus is nothing but a jet engine. The Mudders have just gone one
step further, is all."
"That's amazing," Jaime said.
"That's nothing. They've bred one critter that takes about a year to reach
full size. When it is done, it is a house, complete with bathrooms and
kitchens and living rooms, ready to hold a Mudder tribe of fifty bachelors.
Do you have any idea what something like that would be worth on a pioneer
planet? Or in the slums?"
"Yes," Jaime replied.
"That's right. You started out in the slums," Stefanna said. Ignoring
Jaime's self-conscious wince, she continued. "How about this one? They've
got a set of living zeppelins that they use to travel long-distance. One of
them is just about the size of this store and can carry four people about
five hundred klicks in two days. Another is nearly as big as this town,
carries two hundred, and can fly more than two thousand klicks supersonic.
And in the five years I've been here, not one of them has ever crashed. Not
one. Forget the fact that these things are cheaper to operate than
hovercraft. They never crash! Just think about what we could do with that
technology!"
"Why won't they trade? Some sort of cultural taboo?" Overcoming taboos had
been the topic of his dissertation.
"No. They swap goods between each group all the time. If the local Mudders
want a new lodge, they trade with the ones up near Sweetwater; horses for
lodges. If they want a trip to the Magie Mountains on the other side of
Mud, they swap sumuk wine for passage. There seems to be a fixed rate of
exchange but I haven't been able to figure it out."
"So is it just us that they won't trade with?" Jaime asked. "What about
other aliens?"
"Nope. Ignoring the fact that we're supposed to have an exclusive contract
to exploit this planet, I've seen traders from seven different alien
species try to make a trade. Hell, the last three I let try just so I could
steal their idea if it worked. Not one of them has managed it. They all get
the same brush-off that we do."
Looking at his plate, Jaime was surprised to find that he'd finished dinner
sometime during the discussion, as had Stefanna. He gathered up the dishes
and placed them in the recycler. As he turned back, he almost ran into
Stefanna, standing right behind him with her arms on her hips.
"I don't care what you do. I don't care how you do it. Get trade started on
this planet or we're both through!"
With that ultimatum, she headed off to her room. Hearing her lock click,
Jaime understood; she didn't want him here for companionship. She wanted
him here to make this planet, her planet, a success. The only
problem was that he didn't have the foggiest idea of how to do it.
Lying on his bed, he thought back over the past eight years. Jaime's career
had begun promisingly. He'd been a bright young go-getter, destined for
bigger and better things. Growing up in the slums had taught him how to
work hard, and his grades in school showed it. Though he may have lacked a
few of the social graces of the students from more fortunate circumstances,
he made up for it in determination. He had slowly risen in the ranks of the
students until he was snatched up by the Plassey Group in one of their
talent searches. In seven short, busy years, he went from poor worker to
even poorer student to well-paid executive. And now, eight years later,
here he was headed back down the corporate ladder unless he somehow found a
way to succeed on Alpha Mensae B1 where his predecessors had failed.
Sighing, he turned over and went to sleep.
The next morning, he went to the kitchen for breakfast, only to find that
Stefanna had come and gone. He grabbed a quick bite and headed downstairs,
where he saw her 'unlock' the door by untying the knot. She flipped the
little card over to 'Open' in a ritual dating back to days when shopkeepers
actually had to wait on customers, then headed back into the storeroom to
see what needed restocking. Jaime wasn't surprised that she didn't linger.
Not only was it a vain pursuit, but anyone who wanted to buy something
could just pick it up and walk out; the cost would be automatically
deducted from his account.
"RFID might be old,
Jaime mused to himself,
"but that doesn't make it obsolete. And stores haven't changed much in
the past two hundred years, either.
He spent the morning familiarizing himself with the range of trade goods
that they had to offer. There were the usual necessaries of medicine, food,
and repair parts, along with a more limited selection of off-world spices,
toys, and artwork, as well as the inevitable five rag dolls and a handmade
wood carving of a swan. At least, he thought it was a swan; it could have
been a duck.
By noon, he was depressed and ravenous. Seeking to cure at least one of the
two conditions, he followed Stefanna to the kitchen for lunch. Over a meal
of bean, tomato, and domuz, Jaime asked when he might visit the local group
of T'nrica to get an idea of what they were like.
"When can you go?" Stefanna asked around a mouthful of domuz. "Any time you
want to. Their lodge is just about ten klicks outside town. Or mebbe I
should say that the town is ten clicks away from their lodge, since they
were here first."
"How do I get there? Can an autocab take me?"
"Nope. The trails are OK, but the cars ain't worth crap once you leave the
town. You've got two choices. You can walk, which won't take but three,
four hours each way. Or you can ride a bike, which will get you there in an
hour but you'll have to ditch it outside the lodge; they don't hold with
our machines. They call them 'ya'vru', whatever the hell that
means." Stefanna gestured and Jaime's idjit beeped.
"The map's loaded. Don't get lost or go off the path. There's some
seriously nasty snakes out in those woods, not to mention the spiders."
With that, she abandoned him to his fate and went back to work in the
store.
Jaime recycled the lunch dishes and then went to the back of the store. The
bike rack was in the usual location by the rear entrance along with the
charging station that made sure each bike was fully energized and ready to
go. There were three bikes in the twenty-space rack; either the bike
franchise was the one thriving trade on this planet or, more likely,
Plassey had never seen fit to ship more than three cycles to such a
marginal world in the first place. Given the choice of grimy, grimier, and
grimiest, Jaime took the least decrepit bike from its rack and headed down
the town's main and only street, bound for the forest he could see in the
distance.
Once out of town, the road quickly degenerated into a trail, and not a very
well-traveled one at that. Most of Jaime's attention was on following the
map and not falling off the bike when it ran into one of the frequent
bumps. As a result, his impression of the plains between the town and the
lodge were fragmented.
Every so often he'd pass a group of squat bushes that looked like rain
barrels covered in feathers; according to his idjit, they were bt'kisi. When he accidentally got too close to one of them, he
discovered that the "feathers" were actually sharp fronds that left nasty
scratches. A few of the bt'kisi had pine-cone-like seed pods as long
as his arm sticking straight up from the center of the fronds.
The main ground cover was a spongy moss intermixed with gr'ltiotu, a
creeping fern-like plant. None of it looked promising. There weren't many
insects about, but the bushes and tall, tree-like met'xya were
filled with M'mod's equivalent of birds. Descended from the something that
looked more like an alligator than a dinosaur, aviforms on M'mod looked
like what Disney would have drawn if the Fantasia crocodiles had worn
feathered capes and flown instead of danced. Despite that, they swooped
through the lime-green sky with a grace and beauty that captured the eye.
As Jaime rode farther from the town, the plains turned into hills with
small creeks lined with bottle-brush dong'su sprouts and whip-thin
reeds wriggling between them. Though the creeks all lacked bridges, the
trail was clear. Near a few of the creeks he saw what he took to be
man-sized boulders covered with mosses in a riotous array of colors. It
wasn't until he saw one of the 'boulders' turn at the sound of his bike's
motor and look at him that he realized he was looking at a T'nrica; his
first impression was of a caiman wearing a gorilla suit and turkey
feathers.
As Jaime passed the creek, he turned to stare at the native and paid no
attention to the trail before him. It took less than a minute for the
inevitable to happen. The bike's front tire hit a rock the wrong way and
twisted, dumping Jaime and the bike onto the trail. Jaime quickly jumped up
from the ground, looking to see who had observed his graceless landing. One
of the natives was looking straight at him; he blinked twice then turned
back to whatever he was doing in the creek.
"Great way to make an impression", Jaime chided himself. "All I need is a
flashing sign saying 'idiot here'."
"That is not necessary," came a voice behind him, causing Jaime to jump in
startlement. Jaime turned to see another native rising from the long reeds
that had hidden him from view.
"What—"
"I am Ak'ni," the native said. "You are welcome but you have come on a
child's errand. We will not trade."
"That is not yet decided," came another voice. A second T'nrica moved into
the clearing; based on the decorations and fabrics of his clothing, he was
an elder of the tribe. Turning to Jaime, he bobbed and said "Be welcome
here."
"Thank you," Jaime replied before remembering his manners and responding to
the traditional greeting with a bob and the required response of "Your
welcome lightens my heart."
"A light heart is welcome anywhere," the elder completed the ritual.
Turning to Ak'ni, the elder said "He has traveled far and far. He would
like to see our house."
Ak'ni stared at the elder for a moment before turning abruptly and leading
up the trail to the lodge. Over his shoulder, he called out "Leave your
vehicle here. It is ya'vru."
Quickly, Jaime tied the cycle to a bush with some twine and then followed
Ak'ni along the trail. The elder brought up the rear, like a parent
shepherding small children in a park. As the trail rounded a clump of small
trees, Jaime got his first view of the lodge. It was more than one hundred
meters long and about fifty meters wide. The lodge was only one story tall
with a gently sloped roof that led into what Jaime presumed was a network
of cisterns to store rainwater. There were several small doorways scattered
along the length of the lodge, but a large entryway was positioned at each
of the cardinal directions. In front of each entrance was an elder,
surrounded by a group of young T'nrica. The children appeared to be
playing, full of the boisterous high spirits that seemed to characterize
young sophonts everywhere.
"It's amazing!" Jaime said enthusiastically. "Do you all really live in
that lodge?"
"No," Ak'ni said, disdain for the naive question clear in his voice. "Only
the elders live there."
"Where do you live?" Jaime asked, piqued by Ak'ni's contempt.
"That is not your concern," Ak'ni replied. "Children live where they are
told, as do you."
"I'm sorry if I seemed rude," Jaime began to apologize before Ak'ni cut him
off.
"You did not seem rude," Ak'ni said. "You were rude."
"Enough," the elder said before directing his next words at Jaime. "This is
the house you came to see."
"It is fantastic," Jaime enthused. "I can't believe that you didn't build
it. I wish that there was something we could trade you for this; it would
mean so much to our people."
"What do we care for your children?" Ak'ni demanded. "You have houses and
cars. We have lodges and k'tir. There is no need to trade."
The elder shot Ak'ni a quelling look; abashed, the younger T'nrica fell
silent.
"Do you really breed the k'tir, like we do horses?" Jaime asked
eagerly.
"Children and Terrans only know what they see," the elder sighed. "Show him
the k'tir."
Ak'ni bobbed to the elder and walked down the trail with a gesture to Jaime
to follow. They moved away from the lodge and headed downhill a short
distance to a long, low building with wide doors around its base and a
paddock on one side. This was obviously the barn and corral for the k'tir, the machines that T'nrica used for daily travel. As they
walked into the barn, Jaime saw one technician working on a beast. Its
flank was open like a door and the technician was carefully installing some
new gears. Once they were in place, he closed the hatch and pressed the
side of the k'tir's neck, activating it. The seam where the door was
disappeared and the k'tir shuffled its six feet and nuzzled the
technician for a sweet. Except for a few switches located on its neck and
the two extra legs, the k'tir could almost have been a horse. If
Jaime hadn't seen the technician close the side of the k'tir, he
would have believed it was a live animal and not a machine.
"We do not need to play your children's game," Ak'ni said, gesturing to the k'tir. "We have what we want. You do not. You should go."
With that, the T'nrica turned and walked back to the lodge, leaving Jaime
alone outside the stables. Jaime stood still for a moment, soaking in the
sounds of the aviforms and k'tir, before heading back along the
trail to where he had left the bike. Pushing the encounter would do no
good, he reflected; it would just make Ak'ni more determined to oppose him
and might offend the other T'nrica. He decided to accept the small victory
of meeting the elder and head home.
Over the next several days, Jaime made a few more scouting trips to the
T'nrica lodge but always met the same polite refusals. His desire to learn
about them was welcomed; his desire to trade with them was not. He spent
time at the spaceport, discussing the locals with the staff there. And he
pored over the various ethnology papers that had been published on the
T'nricans, trying to understand the locals and their position. It got to
the point where his nights were spent in a welter of dreams involving
Terrans that turned into clockwork T'nrica and his days were spent adrift
on a sea of caff and paperwork.
A week later, Stefanna walked into the back room that served as a
combination office and storeroom while Jaime put together the notes for his
latest trip. That was not unusual. What was, based on the pattern of
wrinkles around her eyes, was that she was smiling.
"We may finally have a break," Stefanna said, taking the mug of caff that
Jaime offered. "The biologists, Drinker and Othneil, have called for
supplies. They need us to deliver the usual; vitamins, some medicine for
dry lung, and a couple of replacement parts."
"Where are they? It shouldn't take a drone long to get it to them," Jaime
said, puzzled by her obvious enthusiasm.
"That's the good part," she replied. "They are in Desolation Gorge looking
at some odd plant life there. Their base is out of line-of-sight, and
besides, drones kick up too much dust to be safe in the canyon."
"Won't the dust keep us from delivering the goods?"
"Not really. The k'tir are bred for it and the locals know how to
move safely through the gorge," Stefanna said. "You'll need to take some
supplements to block dry lung but you should be OK. And the biologists will
pay us to deliver the stuff by hand. It ain't much, but it is as close to a
profit as we'll make on this god-forsaken rock."
The chance to earn some money was good, Jaime admitted. But he still didn't
understand why Stefanna was so excited about the trip.
"The best part of this is that Ak'ni has agreed to be your guide," she
continued. "He'll get you to the gorge and back, safe as houses."
"I don't understand," Jaime said. "Isn't he against dealing with
outworlders at all?"
"He is," replied Stefanna. "That's why they chose him. If anything happens
to you or the researchers then it will be his fault and his cause will be
set back. So he will protect you as if you were his own child. Just do what
he says; there are some dangerous critters out there. And you can study him
and see if there is anything that he just might unbend enough to buy. If we
don't crack this market, we're done."
"Is it really that bad?" Jaime asked.
"It's been ten years since we discovered the Mudders. Five years since
Plassey took over the planet. Five years of money pouring into the place
and nothing coming back out. If it weren't for the machines, we'd have
pulled up and left years ago," Stefanna gestured around the store before
continuing. "We have to find a way to get trade started or this place is
done. And we have to find it yesterday."
Jaime knew that by "we", Stefanna meant him. He spent the remainder of the
day outside the T'nrica lodge, watching the natives as they went about
their daily business. For many of them, the main business seemed to be a
game played with stones on a board scribbled in the dust. Whatever the
rules for the game were, it wasn't short; one match between Ak'ni and a
smaller native had started before Jaime arrived and was still in progress
when he left at sundown.
Early the next day, Jaime rode a bike over to the lodge, leaving it at the
hedge as he had been told. As he wrapped a piece of twine from the bike to
a bush, 'locking' it, a drone homed in on him and dropped two bags at his
feet. The bags held the supplies that the biologists needed, along with two
week's worth of rations for him to eat on the trip. Grunting with effort,
he picked up the bags and headed down the trail to the elders' lodge where
he had been told to wait for Ak'ni. Passing through the usual crowd of
T'nrica children, he stood at the door and called three times for his guide
as politeness demanded. At his third call, Ak'ni appeared in the doorway
carrying a small satchel that obviously contained his traveling supplies.
Nodding to Jaime, he led the way to the stables.
The same technician that Jaime had seen before was inside, preparing their
mounts. Pointing to the two machines nearest to the door, the technician
spoke a few quick T'nrican phrases. Ak'ni flicked his hands in agreement
and clipped his satchel to bolts placed between the second and third set of
legs. He then turned to Jaime and stood, silent. After a moment, Jaime
realized that Ak'ni was waiting for his bags so that they could be attached
to the k'tir. Jaime handed over the two bags and observed carefully
as Ak'ni linked them to his mount. Ak'ni then climbed up onto his k'tir and watched impassively as Jaime struggled into the saddle
built into his mount.
Jaime settled into his seat and Ak'ni flicked a switch and headed his k'tir out the door; the other mount followed automatically. Ak'ni
led the way to the left, moving toward a trail that wound eastward through
the forest. The k'tir's hooves were silent on the fronds padding the
trail, and aviforms twittered from the drooping fronds of the tall met'xya trees. Ak'ni scanned the trees from time to time. Jaime
ignored Ak'ni's unexplained actions and instead concentrated on the k'tir.
Their mounts were controlled by a set of reins almost identical to those
used on Earth; Jaime wondered if they might be able to use those as a trade
item. Thanks to its six feet, the k'tir's ride was smooth and not as
jarring as a ride on a Terran horse would have been. But the k'tir's
engine ran much more efficiently than a horse's digestive system ever
could. The inevitable exhaust came out the predictable place but was less
frequent and much less noisesome than a horse's manure. Transport like this
would revolutionize cities, assuming that he could ever find anything to
trade for it. Lost in his thoughts, Jaime failed to notice when the forest
gave way to scrub and open fields.
The morning passed in an awkward yet comfortable silence as they rode
across rolling hills that were covered with low brush; the purple gr'ltiotu and yellow pollen faded into a haze at the edge of their
vision.
Stunned by the sere beauty of the land ahead, Jaime kept his silence,
trying to take it all in as he waited awkwardly for Ak'ni to say something.
But Ak'ni's taciturn face suggested that he found the silence as restful as
it was unexpected. The morning's silence was broken only once, as they
passed through a grove of trees, each with a single, colorful flag tied to
it.
"What are those?" Jaime asked, pointing to the streamers snapping in the
wind.
"Byr'klari," Ak'ni replied. "Each marks a tree where a Ma'uk has
gone to his ancestors."
"Do they mean anything special?"
"The symbols on each byr'klari tell one of our stories, one that was
important to the T'nrica. Every time it waves in the wind, the T'nrica
tells his story. When his story has been learned, the byr'klari
falls apart and he is released to join the ancestors. Though we are sad
that we will no longer hear him tell his tale, we are happy that he has
gone on to a better life."
"Thank you."
For a long time after they had passed the grove, Jaime could hear the byr'klari cracking in the wind. By the time that Ak'ni brought the
two travelers to a stop by a brackish pool, they had grown used to the
silence and were comfortable in each other's company. Ak'ni pointed at the
pool and said just one word, "lunch". Together, the two dismounted, Ak'ni
somewhat more gracefully.
Jaime pulled out an analyzer and went to the pool. The water showed
unusually high amounts of dissolved salts but no major parasites. A quick
pass through his canteen filter took care of the salts but did nothing for
the water's warm temperature. Jaime's first mouthful tasted like warm piss
and he almost spat it out. He kept drinking only because he knew that he
needed to replace the water lost through the morning's ride. Ak'ni looked
on and blinked, amused by Jaime's reaction, then scooped up a cupful of
water to drink himself.
They tethered their mounts where they could reach the water to drink, but
not so close that they could step into the pool and foul it. Ak'ni looked
closely at a met'xya for several moments before sitting in its
shade. Jaime pulled out a ration cube from his saddlebags and went to join
him in the shade. As Jaime unwrapped the rat cube and took a bite, he
reflected on the inevitable taste of vitamins pressed in sawdust that
survival rations carried. Ak'ni blinked again at Jaime's grimace and
offered him a piece of travel bread. Jaime sniffed it, then popped it in
his mouth. If anything, it was worse than the rat cube. It was dry, tough,
and tasteless. In return, Ak'ni accepted a ration cube. After one bite, he
gave it back to Jaime.
"Your food tastes worse than ours," Ak'ni said.
Jaime laughed. "I thought the same thing. Yours tastes worse than ours!"
"Maybe they both taste worse."
"Could be. Road food never tastes good," Jaime agreed. On an impulse, he
continued, "I've seen your people playing a game with circles and stones.
Can you teach it to me?"
"Why do you want to learn m'cala?" Suspicion warred with surprise on
Ak'ni's face and Jaime felt a quick surge of pride that he was starting to
recognize the alien's moods. "Terrans do not play. There is no trade in
it."
"Because I want to know more about you and your people," Jaime said. "And
you are wrong. Everyone plays, even Terrans. Maybe I can teach you one of
our games in return."
"Sit," came the reply. "We will play."
Swiftly, Ak'ni drew a circle on the ground between them and cut it into
quarters with slashing straight lines. Where the lines intersected the
circle, he drew a smaller circle. On the side nearest him, he added four
circles in each quadrant. Finally, he finished by drawing three circles in
each of the quadrants on Jaime's side. Pulling a pouch off of his belt, he
opened it to reveal a heap of small, smooth stones. Working his way around
the larger circle, Ak'ni placed three stones in each of the smaller ones.
Gesturing at the game, he began to explain it.
"This is m'cala. All play it but not all play the same game.
Children play an easy game. Young men play a hard one. And old men play the
most difficult game of all. The big circle, that is our short year."
"Short year? What do you mean?" asked Jaime.
"When Ma'uk circles M'mod, that is a short year," Ak'ni explained. "When
M'Mod circles am'Utu, that is a long year."
"Am'Utu?"
In reply, Ak'ni pointed silently at Alpha Mensae, then continued to explain
the game board on the ground between them. "The winter is here. Then come
the eight parts of spring, here. Then summer, here. And then comes the
eight parts of fall. And then we start again."
Staring at the makeshift board, Jaime suddenly understood. Each circle
marked three days in the M'modan year and the stones were the days. It
wasn't just a game; it was also a calendar!
Blinking at the look of sudden comprehension in Jaime's eyes, Ak'ni
continued his explanation.
"You are on the children's side. You go first. Pick up the stones in a
circle, then move like Ma'uk across the board. Drop a stone in each circle.
When you are out of stones, stop. If your circle has four stones, take
them."
Jaime reached out and picked up the stones from the third circle. Working
his way counter-clockwise around the board, following the path that Ma'uk
took in the sky, he dropped a stone in each circle. In the final circle, he
scooped the four stones up and placed them near himself as he had seen the
children do. Ak'ni blinked and made his move. Silently, they played the
game, taking turn after turn. The game itself lasted much longer than Jaime
thought it would; after more than an hour, he finally captured the last
piece.
"Hah! I did it!" Jaime said, triumphantly. Slowly, suspicion crept in. "Did
you let me win?"
"No," Ak'ni replied. "We played different games."
"I don't understand."
"You played the child's game. I played the old man's game. Only a child
thinks that you win by taking away all of the pieces. A young T'nrica knows
more; he tries to make the other player take the last piece and lose. But
an adult knows the most. He plays so that the game can continue, even if he
loses," Ak'ni looked directly at Jaime before finishing. "Terrans play a
children's game."
Stunned into silence, Jaime watched as Ak'ni put the stones back into his
pouch and stood up.
"The trail continues," Ak'ni said, gesturing toward the k'tir. The
two got back into their saddles and continued, Jaime staring thoughtfully
at the countryside as they passed. Gradually the rolling hills and
scattered groves of met'xya gave way to flatlands and sparse scrub
full of low growing creepers and spiky bushes that had leaves in a riot of
colors. Near some of the bushes was a small weathered stone-and-mud cairn.
The top of most of the cairn was gone, leaving a hollow filled with water;
the air nearby would be filled with the humming of thousands of insects who
used the pool as a breeding ground. Near one bush, the air was silent; with
a gesture, Ak'ni led them carefully around the unseen danger.
At times the rolling grassland and vast open spaces almost convinced Jaime
that he was on a large planet and not a small moon. But the view of Ma'uk
in the sky and the sudden onset of evening reminded him that, large as it
was, M'mod still had less room than even one of Terra's continents. As the
sky turned a bright purple, Ak'ni turned toward another oasis of stately met'xya and low bt'kisi. As before, he carefully searched
each tree before finally nodding.
"We will stay here tonight."
"Why did you look at the trees?" Jaime asked, remembering Ak'ni's behavior
at the other oases.
"Snakes," he replied. For a moment Jaime thought that Ak'ni was simply
pulling his leg, much as a Terran might tease a young child on a snipe
hunt. But then he remembered Stefanna's warning and checked his idjit's
entry on M'modan snakes. Like their Terran equivalent, M'modan snakes came
in sizes ranging from small worms to enormous constrictors big enough to
devour large grazing beasts; Jaime stared fascinated at one particularly
gory video of a domuk being swallowed whole before quickly moving
on.
When he saw the entry on the met'xya snake, Jaime realized that
Ak'ni wasn't joking. Ranging up to two meters in length, the met'xya
snake was one of the deadliest animals on the planet. Short-tempered and
brutish, the beast would hide in met'xya limbs and use the
twenty-centimeter-long sting in its tail to kill its prey; a particularly
nasty venom would do the trick for any animal that survived the blood loss.
Despite Ak'ni's reassurances, he moved his bedroll to the side of the fire
furthest from the met'xya.
After another dinner of barely palatable field rations (neither one offered
to share this time), Jaime looked into the sky and asked if Ak'ni's people
told campfire stories.
"Campfire stories?"
"Yes, it is a tradition on Terra," Jaime explained. "When you go camping at
night, you take turns telling stories. Sometimes they are intended to scare
the others. Sometimes they are supposed to be funny or teach children about
history. It is one way that we trade ideas and learn from each other."
"Would you like to trade stories, then?" Ak'ni asked.
"Yes," Jaime replied. "It is the best kind of trade; we both gain something
new without losing anything."
"What story will you tell?" Ak'ni asked.
"My story is an old one that was told by a great teacher many thousands of
years ago. My grandfather told it to me when I was a child." Jaime settled
himself by the fire as he told his story, his mind half on memories of his
grandfather. "Once there were magic spirits in every forest and every
stream. Sometimes the spirits would help those who had need of aid. It so
happens that one day a woodcutter was in the forest, chopping down trees to
sell for firewood, when his ax slipped out of his hands and fell into the
deepest part of a nearby stream. The woodcutter could not swim and had
nothing to reach the ax with, and so it was lost to him. Upset and saddened
by his loss, the woodsman cried out in sorrow.
"While the woodcutter bemoaned his loss, the god Hermes came by. Hermes
asked the woodcutter why he was crying and the woodcutter explained that
without the ax, he wouldn't be able to feed his family or give them
firewood to keep them warm that night. Out of pity for the woodcutter,
Hermes dove into the stream and immediately surfaced with a silver ax in
his hand. The woodcutter thanked Hermes for his effort but refused the ax,
saying that it wasn't his. Hermes dove into the water a second time and
brought up a golden ax. Again the woodcutter thanked the god for his help
but refused the ax. Hermes dove into the water a third time and this time
he brought up the woodcutter's ax. Overcome with joy, the woodcutter
stammered his thanks. Hermes was so pleased with the woodcutter's honesty
that he gave him the other two axes as well.
"The next day, the woodcutter told everyone he could of Hermes' kindness.
While most of the woodcutter's friends praised Hermes for his generosity,
one became jealous of the woodcutter's good fortune and decided to trick
Hermes. The next day, the friend went to the woods and dropped his ax in
the water where the woodcutter had been. As before, Hermes heard the cries
and stopped to see what the problem was. When he heard that the friend had
lost an ax, he dove into the water and soon arose with a silver ax. The
woodcutter's friend called out that it belonged to him and reached eagerly
for his prize. But Hermes knew that the fellow was lying and tossed the ax
back in the water where it made such a splash that it soaked the liar. When
he got back to the village, everyone made fun of him for trying to trick a
god. 'Don't you know?' they asked him 'Honesty is the best policy!'"
Ak'ni sat still and blinked for a moment before saying "That was a funny
story. Are all Terran stories like that?"
"Many of them are," Jaime said. "What about T'nrica stories?"
"Some are funny. Some are not. I will tell the story that every T'nrica
child knows, but few live," Ak'ni said. Humming a chant for a few minutes,
Ak'ni then told his tale. "I will tell of the great love between Taar the
vicious and Ma'uk the gentle. Taar is vicious and cruel. She rends and
tears and destroys in her passion. Ma'uk is gentle and kind. He guides and
guards the children and protects them from danger. But Ma'uk loves Taar.
And Taar loves Ma'uk. Ma'uk hates the way that Taar rips and kills without
thinking; if it were not for Ma'uk, Taar would eat her own children. So
Ma'uk hides from Taar for half the year, protecting the nest while she
ravages the world. But Ma'uk's love is too great. And Taar's love is too
strong. Slowly she turns toward him, coming closer every evening. Night by
night, they embrace; day by day, Ma'uk builds a nest to hold their future.
Finally, it is Ma'uk who is the ravager for three joyful nights. Then Taar
places her eggs in the nest that Ma'uk has made. But soon the heat of her
blood calls her and she runs away from Ma'uk, leaving him a little farther
behind each morning until finally Taar and Ma'uk stand alone once more, one
ruling the day and one protecting us in the dim."
"Ma'uk—that is your name for the planet you orbit, right?" Jaime asked.
"Yes. We are children of Ma'uk and Taar," Ak'ni replied.
"Then where is Taar? Is it your sun?"
"No," Ak'ni said in gentle rebuke. "am'Utu is the sun. Taar is the sun's
sister."
It took Jaime a moment to translate the meaning from the literal words to
the underlying concept. If Alpha Mensae was am'Utu, then the sun's sister
Taar must be its red dwarf companion.
"Your story—is it true?" Jaime asked, excited by his new-found
understanding of the T'nrica.
"It is as true as life itself," Ak'ni replied. "We should sleep now.
Tomorrow will be long."
They were back on the trail early the next morning following a quick
breakfast. Just like the day before, neither spoke much, preferring silence
to inconsequential chatter. As they rode, the landscape slowly changed from
low hills covered with moss and gr'ltiotu to dry, flat lands with
clusters of plants betraying entrances to arroyos. Unlike the day before,
the two no longer felt like strangers. Instead, a bond of friendship was
beginning to grow despite their very different backgrounds. For the first
time in a long time, Jaime didn't feel alone.
Again they stopped at noon to eat lunch and play the game that Ak'ni had
taught Jaime. This time, Jaime was able to stretch the game out for nearly
two hours. When the game concluded, Ak'ni bobbed at Jaime as if he were an
elder.
"You begin to play an adult's game," was all he said, but the praise warmed
Jaime.
The vista continued to change as they moved through the dry, dusty region.
By the time they stopped for the night, the low, rolling hills had given
way to a flat, featureless prairie covered with low ferns and lichens in
tight clumps. They made their camp near a clump of met'xya huddled
around a wan little spring that trickled barely enough water to wet the
ground. Remembering the tree snakes, Jaime joined Ak'ni in scanning the
trees before settling in for the night. As Alpha Mensae set, Ak'ni pointed
to a dark blotch on the horizon. "That is the gorge."
By mid-morning the next day, Jaime and Ak'ni had reached the gorge. It
stretched down into the ground like the claw marks of some great beast.
Jaime's idjit showed a route that twisted like an orange snake with a
broken back across a dun-colored topographic map. But the twisting and
turning path through the towering walls of friable sandstone looked much
different from ground-level. The narrow passage through ten-story-high
multi-colored walls wove back and forth, allowing no more than a few meters
of vision before being cut off by yet another outcrop of unstable sand and
rock. Just brushing against a wall was enough to start a small landslide;
the tortuous path meant that such encounters were inevitable. And every
landslide released a cloud of dust that took an hour or more to dissipate
in the tiny, windless canyons.
Within an hour, Jaime and his k'tir were coated with sweat and
rainbows of dirt. Even Ak'ni was smeared with light streaks where he had
brushed against the rock walls in his passage. The trip slowed to a crawl
as they worked their way deeper into the maze of channels and blind
canyons. Well before noon, Jaime had lost all sense of direction. Though
the sun, a bright yellow orb in a lime-green sky, provided some aid, it was
only visible in short glimpses in between the clouds of dust raised by
their passage. And the gas giant was even less useful, lying close to the
horizon in the late spring season. But Jaime was grateful for small
mercies; if this had been summer, then Ma'uk would have provided light
during the period called 'dim' by the natives, but the temperatures would
have soared to well over 45°C in the day. Given the lack of water and
the omnipresent dust, Jaime doubted that anyone could survive the canyon in
summer. If it weren't for the possibility of unique plants and animal life,
the biologists wouldn't have been there at all.
That evening, they camped in an intersection of where four small canyons
met a fifth, larger one. There was a thin trickle of water from the canyon
on the furthest right; it fed into a small stream that meandered through
the main canyon. Jaime saw faint water marks on the canyon walls, showing
where spring flooding had filled the canyon bed. As had become their
custom, the two quickly took care of the k'tir before starting a
small campfire; next to the campfire, Jaime drew a m'cala board. As
they ate their dinner, they played yet another game breaking the
companionable silence only to share memories of their childhoods. Jaime was
continually fascinated by Ak'ni's stories of how young T'nrica were raised.
For his part, Ak'ni was often shocked by Jaime's stories of life in the
slums.
"Why do your elders permit such things?" Ak'ni asked after one tale about
the time that Jaime's rooftop vegetable garden was looted.
"Our elders aren't much better than the rest of us, I'm afraid," Jaime
said.
"Then how can they be elders?"
Jaime had no good answer for that question.
The next morning, they rode down the canyon, which quickly grew in size. It
had been just five meters across where they had camped and less than two
meters in some of the side canyons. Now, after a half day's hard ride, it
was more than thirty meters across. In some places the stream meandered
from side to side, forcing them to splash through the shallow water. But
for most of the length, it hugged one wall that was noticeably steeper than
the other. And as the canyon widened, it became straighter. Now there were
places where Jaime could see as far as a kilometer downstream, though the
fine grit underfoot still raised dust clouds with every step. From time to
time they would pass a section where eddies in the seasonal stream flow had
worn down the canyon walls, creating pockets large enough to hold an
T'nrica lodge. The pockets were usually filled with low scrub and stubborn met'xya trees with deep roots to help them resist the floods.
Soon they came to a wide section where a small research hut stood in the
middle of a clearing filled with stumps. Built with a short adobe wall from
native materials topped by a geodesic dome ten meters across, the hut was
quick to build and inexpensive to transport yet roomy enough for
exploration parties like this one. As Ak'ni and Jaime brought their mounts
to a halt by the hut's entrance, the two residents stepped out. Jaime's
idjit beeped and labeled the shorter man as Edward Drinker and the taller
one as Charles Othniel.
"Hello!" Drinker said. "Did you bring our supplies?"
Behind him, Othniel rolled his eyes and held out his hand in greeting. "I'm
Charlie. That's Drinker. Please excuse his manners; he's been waiting for
this new equipment for some time."
Jaime smiled at Charlie and patted the saddlebag in front of him. "We've
got everything you asked for right here," he said. "Just give us a moment
to get settled, first."
"Of course."
Jaime and Ak'ni both dismounted and led their k'tir to the stream
bubbling across the sand on the far side of the canyon. They hobbled the
steeds and then Jaime piled the saddlebags holding the vitamins, dry lung
medicine, and replacement parts on the ground before starting on the bags
with his travel supplies. Ak'ni gave his head a slight shake and Jaime
desisted, leaving his bags still attached to the k'tir
"They seem like children," Ak'ni said disapprovingly.
"I think that they are just excited to see someone new; they've been in the
gorge for nearly six months now," Jaime replied. Picking up the delivery
bags, he headed back over to the hut where the two researchers waited, one
more patiently than the other. As he handed the bags over, his idjit
chirped confirming the delivery. "Here you go."
"Thank you," Charlie said. "We really needed those parts. We've just
located some interesting plants that might be worth exporting and naturally
the portable SEM broke down."
"Where are the vitamins?" Drinker interrupted, looking at Ak'ni with a
smirk. "They won't help you become an elder, you know."
Ak'ni stared at the two researchers for a moment and then turned and walked
back to the k'tir without saying a word.
"Well, it will be a long year before we see him again," Drinker said.
"Yes, but we'll need more supplies in a short year," Charlie countered.
"Perhaps Jaime here will be familiar enough with the area by then to
deliver them without it helping."
"Don't call Ak'ni an it!" Jaime snapped, upset for his friend's sake even
though he wasn't quite sure why Ak'ni had been so offended. "He's a person,
just as much as you or me!"
"You misunderstand," came Drinker's calm reply. "Ak'ni is a person. It is
also an it, although perhaps Xe might be better."
"No, that's what the Cetians use, and they reproduce by fission," his
partner disputed. "Maybe Che?"
"I like that! Or maybe we'll have to develop a new word, suitable for this
world," Drinker smiled and turned back to Jaime. "The T'nrica have three
sexes. The lucky ones go through all of them. The children, like Ak'ni, are
neuter until they are given a drink that brings on the change to female.
Over a short year, the bachelor becomes female. Unfortunately, that
involves a lot of changes to the hormonal system and the new female has to
bulk up in preparation for egg-laying; she has to eat quite a lot in a very
short time and becomes highly territorial and aggressive."
"So much so that they are willing to fight anything that comes within their
territory. Think of it as the mothering instinct on steroids," injected
Charlie.
"Their biology doesn't have steroids," objected Drinker.
"It's an analogy," Charlie said with the patience of long practice. "Quit
being a pedant and tell him the rest of the story."
"Once each long year Taar shows up in the sky," Drinker continued. "That's
when the short-year winter triggers mating. The female then guards the nest
for three short years, until the children hatch. Once they hatch, she moves
them into the shade of a met'xya and wanders off into the plains;
the elders gather up the children and adopt them into their group."
"What happens to the female?" Jaime asked.
"She gorges again and the combination of food and changing light signal
that it is time to change into a male. If the T'nrica survives the change
into a male, he goes to the nearest lodge and joins their council of elders
and helps to choose the lucky bachelors for the next long year."
"What do you mean 'if he survives'?" Jaime demanded.
"It isn't an easy process. It takes several short years and can leave the
T'nrica insane, crippled, or dead if she doesn't get the right food and
enough of it," Charlie explained. "We still don't know exactly what they
need to eat, but we do know that it is relatively rare. That's why they
have such a steep population pyramid. Surely you noticed it?"
"There were lots of little kids at the lodge and plenty of older ones like
Ak'ni," Jaime said. "And only a few elders. But I always assumed that the
elders were out doing business, trying to arrange deals, that sort of
thing."
"No, you only saw a few elders because there only are a few elders.
Every year, only two or three young in each lodge are selected to become
female; half of them die during that transition. And of the survivors, only
one in three will be able to become an elder. It is safer for them to
remain part of the younger cohort, but they cannot be part of the ruling
group unless they take that risk."
Jaime's shock at the idea was evident. Turning to look at Ak'ni as the
T'nrica prepared the k'tir for the ride back, he asked "So Ak'ni's
choices are to risk dying or to remain a child? That's horrible!"
"No, it is just how things evolved on this world," Drinker said placidly.
"And it looks as if your friend wants to leave."
"I don't blame him," Charlie said. "You've been your usual charming self.
Jaime, we'll see you in about thirty days when we need some more supplies.
In the meantime, please take these plant samples back and put them in our
storage locker."
Absentmindedly, Jaime took the package of samples and shook the
researchers' hands then headed back to the stream. As he came up to Ak'ni,
the T'nrica looked up from working on the k'tir and bobbed an
apology for his brusqueness before remounting. Jaime bobbed solemnly back
before getting onto his steed. The two rode back the way they came, not
even looking behind to watch the two researchers as they re-entered their
hut.
It took a hard ride that extended well into the night, but the two made it
back to their camp from the previous night before stopping. Though Alpha
Mensae was no longer visible, Ma'uk provided a dim glow from reflected
light that was just enough for them to see by. Silently they laid out the
camp under the met'xya, just as before, except this time Jaime
didn't draw the game board.
"Will we not play m'cala tonight?" Ak'ni asked.
"I thought you might want to talk instead," Jaime said. "I know that
Drinker acted like a child, and I am sorry that he upset you."
"You are not his elder," Ak'ni said gruffly, turning to look for fuel for
the fire. As he moved from tree to tree picking up deadfall, the T'nrica
hummed a faint song that Jaime recognized as the chant from the first night
that they had swapped tales. Jaime closed his eyes for a moment in sympathy
for his friend's dilemma. As a result, he didn't see Ak'ni stoop under a
low tree to pick up a large piece of wood, nor did he see the tree snake
that had been lying under the log stab out with its tail, piercing Ak'ni's
chest. But the T'nrica's short chuff of pain brought Jaime to full alert.
Running over to the tree where Ak'ni lay, deadwood scattered around, Jaime
looked down, panic-stricken.
The tree snake coiled back up, its stinger retracting into its tail, its
deadly work done. Ak'ni lay still on the ground with his rapid, panting
breath providing the only evidence of his distress. After a moment of
indecision, Jaime grabbed Ak'ni's ankles and slowly pulled him away from
the hissing tree snake. Once Ak'ni was safely away from the killer, Jaime
pulled out his idjit and frantically punched up the code for tree snake
venom.
Naturally, all of the information was slanted toward Terrans and what to
do. It boiled down to a simple choice: find help or die. The longest a
Terran had lasted after being stung was two days; it was at least three
days' ride back to the lodge where Ak'ni might be treated. Though the
researcher's hut was less than half a day's ride, they wouldn't have the
antivenin for a T'nrica, and even if they did, none of the vehicles on the
planet could reach them; that was why he'd had to ride the k'tir in
the first place. Ak'ni's only hope was if Jaime could transport him to the
flatlands above and get a company car to pick them up and take Ak'ni back
to his people for treatment.
Moving away from the tree where Ak'ni had been stung, Jaime checked the
rest of the met'xya grove carefully for more tree snakes. Seeing
none, he chopped down the longest two boles he could find and stripped the
leaves and limbs, leaving him with two poles. He lashed one on either side
of Ak'ni's k'tir and then tied a blanket between the poles, forming
a crude travois. He put Ak'ni onto the blanket and tied him in place. After
looping the reins to Ak'ni's k'tir to his, Jaime headed back toward
the highlands.
Instead of the two days it took to reach the prospectors' camp going into
the canyon, it took Jaime four days to find his way out of the maze of
arroyos and blind canyons to reach the uplands once more. The trip back up
and out of the canyon was a slow-motion tour of Hell. Despite the idjit's
directions and Jaime's best intentions, they turned down one wrong passage
after another. The passages were too close to turn around in, so each wrong
turn meant that Jaime was forced to untie the travois and manhandle it back
up the trail before pushing Ak'ni's k'tir and his back and into the
right passage by main force and before hitching everything back together
again. After each stop, Jaime would take a quick sip of water and attempt
to get Ak'ni to do the same. Even though Jaime started each day's travel
before the false dawn of Ma'uk and continued until well after Alpha Mensae
had settled in the western sky, they only made a few kilometers each day.
The trip stretched on, agonizingly.
During the last day, he had stopped every hour or so to check on Ak'ni's
breathing which had become stertorous and labored. Pushing himself and the k'tir as hard as he could, they finally reached the last slope.
Climbing out of the gorge into the dim light of Ma'uk, Jaime wiped his brow
and looked across the wild plains stretching to the horizon past the last
canyon wall.
The gentle breeze that caressed his face was like a promise of heaven and
the scent of trees in the distance was a reminder of home. The k'tir
slowly stepped onto the ferny ground beside him and stood patiently,
panting slowly in the slow breeze. Suddenly his idjit jiggled, signaling
that it had re-established contact with the main store. Frantically, he
punched down on the communications stud, hoping against hope that Stefanna
would pick up. After a moment, the view-screen cleared and her avatar
stared at him.
"Do you know what time it is?" the avatar demanded; Stefanna had obviously
programmed it with her own brusque personality. "This had better be damned
important!"
"It is! Ak'ni was stung by a tree snake in the gorge. I need an immediate
pick-up!" Jaime fought to keep from screaming the words; arguing with an
avatar was worse than useless.
"Are you in physical danger?" When he shook his head, Stefanna's avatar
gave a tight smile and continued. "Because they are not trading partners,
company policy is to let the Mudders take care of their own. It is two in
the morning. Unless you are in physical danger, I cannot wake Stefanna. I
will tell her you called when business hours begin in eight hours."
"But that will be too late!"
"That is not my concern. No further calls from your unit will be accepted
until business hours begin. Good night."
Staring at the idjit in his hand, Jaime fought the urge to stomp it into
the ground, to smash it into a thousand pieces. Ak'ni's only chance now was
for Jaime to push the k'tir as far as they could go and hope that
Stefanna would get the message and send a rescue car as soon as she got to
work. Climbing wearily back onto his mount, Jaime pointed them toward the
T'nrica camp and started on a steady, ground-eating trot. His instinct was
to push the k'tir as fast as they would go, but not only would
galloping along the hot and dusty plains destroy the k'tir before
they had covered more than a few klicks, it would throw Ak'ni from the
travois. For the moment, a trot was the best that they could do even if it
meant that the earliest they could get to the camp would be tomorrow
afternoon.
The hours passed by and Jaime fell into a rhythm that came to feel like a
nightmare. Every hour he would stop the k'tir to give them a little
water and to check on Ak'ni. He'd bathe his friend's face with clean water,
check on the wound, even though there was nothing more he could do about
it, and start riding again. Each time he stopped, he dismounted a little
less gracefully. Each time he started again, it took more time to get back
into the saddle and start the ride.
The plains moved past with painful slowness. The low purple gr'ltiotu fronds gave way to scrubby b'kisi with isolated
clumps of met'xya around the small oases that made the land
habitable. Three times he detoured to reach one of the life-giving springs
and refresh their water supplies. On the way out with fresh k'tir
and an experienced guide, it had taken three days to cover the hundred
klicks between the T'nrica lodge and Desolation Gorge. Jaime prayed that he
wouldn't have to make the ride back alone.
As the k'tir moved along, Jaime found himself slipping into a waking
doze. He'd remain just awake enough to keep his mount on the right track
but kept slipping in and out of a light sleep that enervated rather than
refreshed. It was a sign of his exhaustion that he didn't even flinch when
the idjit chimed, signaling that Stefanna had at last gotten his message.
With fingers numbed from gripping the reins, he fumbled out the idjit and
turned on the communicator.
"You look like crap," Stefanna said without preamble. "You'd better stop
and get some rest. You've already covered twenty klicks."
"I can't," Jaime replied. "I have to get Ak'ni back home."
"About that," she began, her reluctance at passing on bad news obvious even
to Jaime's sleep-deprived senses. "It just isn't going to happen. The
farthest that the autocabs can go is fifty klicks and that's on paved road;
you're eighty klicks away. We don't have any hovercraft or aircraft and the
next ship isn't due for a month and a half. You want my advice, slow down
and get back when you can."
"But Ak'ni will die!"
"Not our problem. I sent a messenger to his lodge. They heard him out then
said that Ak'ni was in Taar's care, whatever the hell that means." Taking
pity on Jaime, she looked him directly in the eyes. "We can't get to you.
They won't. There's no sense in killing yourself over this. Just get back
as soon as you can, but don't take any chances."
Jaime nodded at her image to show he had heard even if he didn't agree,
then closed the circuit and started the k'tir moving again. As he
picked up the pace and headed out on the plain, he heard a noise behind.
Turning around, he saw Ak'ni go into convulsions. Jaime quickly stopped the
travois and gave him what few comforts that were available. But water and
calm words could only do so much for his friend. After a final set of
convulsions, Ak'ni muttered a single word, then turned his face to the
horizon and died. Overcome, Jaime sat by the travois and sobbed while Taar
shone down on the scene. Finally, Jaime shook himself. Wiping the tears
from his eyes, he looked at the T'nrican's suddenly shrunken body.
"M'cala
, my friend. I will continue to play the game."
Wearily, Jaime crawled back onto his mount. With a flick of the reins, he
started the small caravan back into motion. Knowing that the k'tir
could find the direct route back better and faster than he could, Jaime
slumped in the saddle, giving the beast its head. The k'tir sniffed
at the air, turned slightly, and started for home. Jaime stayed in his
saddle, not seeing, not eating, and not caring, lost in his memories as the
animals slowly plodded their way back to the lodge.
For the next two days, Jaime rode the k'tir from sunup to sundown.
From time to time, he'd eat a meal in the saddle, but for some reason he
simply wasn't hungry. The same countryside that had fascinated him on the
way out passed before his unseeing eyes, changing slowly from prairie to
rolling hills to forest. Finally, on the third morning he pulled up in
front of the elders' lodge where he and Ak'ni had argued such a short time
before. The same elder that had greeted him before stood by the trail,
obviously waiting for him. Just as he had done the last time, the elder
greeted Jaime with grave courtesy.
"Be welcome here."
Jaime had to clear his throat several times before he could make the reply.
Bobbing his head, he said "Your welcome lightens my heart."
"A light heart is welcome anywhere," the elder said. "Taar has protected
you. We are grateful for what you have done."
"Ak'ni is my friend. I just wish …" Jaime trailed off, unable to
complete the thought. He slid from the k'tir and nearly fell before
catching himself on its saddle bags. As he made his way to the travois,
other elders came out from the lodge and surrounded the limp bundle that
had been his friend just a few days before. Solemnly, they picked up Ak'ni
and took him into the lodge. At the door, one of the elders turned and
gestured for Jaime to join them inside.
During the next few days, Jaime sat with the T'nrica as they watched over
Ak'ni's body. He watched with dull eyes as the elders cleaned it and
dressed it in Ak'ni's finest clothes. He watched as the children sang,
begging Ak'ni to come out and play one more game with them. He watched as
the young men offered Ak'ni choice food and drink and danced of Ak'ni's
bravery. And he listened as the elders sang a chant, calling on Ak'ni to be
strong and climb quickly to the home of his ancestors.
During the nights, Jaime went back to the store where he worked like a man
possessed until he collapsed for a few hours of sleep before getting up in
the morning to return to the lodge. The first night, he did his duty by the
company, filing the biologists' report on the unusual plants that the
T'nrica refused to sell. Once that housekeeping chore was done, Jaime took
over the 3D loom, running test program after test program and scowling over
the results. His interactions with Stefanna and the spaceport crew became
mechanical and rote. Finally, on the morning of Ak'ni's burial, Jaime
emerged from the loom bleary-eyed but triumphant. In his hands was a
majestic byr'klari, five meters long and covered with glyphs telling
the story of Ma'uk and Taar. As he stumbled to the showers to clean up
before the ceremony, Jaime found his way blocked by a leathery arm.
"Finally done?" Stefanna asked, concern on her face. "You haven't done
anything but work on that thing and sit shiva for the past week."
"Leave me alone," Jaime said, the ragged edge of grief throbbing through
his words.
"I will, but I have to tell you something first." Stefanna paused before
continuing. With a sigh, she said "The company is giving up; they've
decided that Mud is a lost cause. They'll be taking the spaceport crew, the
biologists, and me off in three months."
"What about …?" Jaime was too tired to complete the thought.
"I'm sorry," Stefanna said. "They said that you aren't included; I guess
they've decided to make you the scapegoat. You can buy your own passage but
they won't pay for your transport."
"Fine. Whatever."
Jaime pushed the arm out of his way and stumbled into the shower. After the
hot water revived him somewhat, Jaime put on his cleanest jumpsuit, picked
up the byr'klari, and went to the lodge to inter his friend. At the
end of the ceremony, Jaime hung the flag from Ak'ni's tree as the elders
watched silently.
The next few days were quiet. Trade at the store, never good to begin with,
became absolutely nonexistent. While they waited for the freighter to
arrive, Stefanna inventoried the store by hand and sorted the goods into
those that were worth taking to a new colony somewhere and those that were
too bulky, too fragile, or just too obsolete to be worth the time and cost
of transport. The list of the latter items was depressingly long but Jaime
found some solace in the thought that he'd have plenty of those supplies
needed for Terrans to live on M'mod. For Jaime had already decided that
he'd stay here where his friend had died; he'd even transferred all of his
credits to his family. It wasn't enough to get his parents out of the
slums, but it could get them into a safer neighborhood.
Each day, after working his six hours at the store, Jaime would climb onto
a bike and ride out past the lodge to the grove where Ak'ni was interred.
He'd sit in the shade of the tree and listen to the flag flap in the wind.
He'd engineered the byr'klari to be light and flexible so that even
the slightest breeze caused it to flutter and snap. And he'd watch as the
story of Ak'ni's life was painted in bright colors across the sky. From
time to time one of the elders would come and sit with him. Content with
the silence broken only by the byr'klari, each of them would reflect
on its meaning and Ak'ni's life. One day, the elder broke the silence to
say "This was to be his year."
Jaime said nothing in reply. What could he say, knowing that his friend had
been chosen to undergo the rite of Taar and would have become an elder but
for Jaime's arrival?
Every day, Ma'uk moved across the sky and the stars shifted. A short year
went by and still Jaime grieved under the flag. Every day, the transport
for Stefanna and the others came closer. Stefanna had put up a huge
holodisplay calendar in the storefront and took a twisted sort of pleasure
in marking off the days until her time on the planet was over.
A week before the transport was due to arrive, an elder came into town
carrying a basket. That was unusual enough to draw a group of onlookers but
the crowd didn't start to really gather until the elder went into the
store. Gob-smacked, Stefanna looked on as the elder went up to Jaime and
bobbed his head in greeting.
"Be welcome here," Jaime replied, bobbing in return.
"Your welcome lightens my heart," the elder replied.
"A light heart is welcome anywhere," Jaime completed the ritual. "How may I
help the elder of my friend's lodge?"
"Ak'ni's story is told. He has joined his ancestors."
Jaime felt a warmth that he hadn't realized was still possible fill his
chest. A tear rolled down his cheek as he bobbed his thanks to the elder
for the news.
"Others who died before Ak'ni are still waiting for their story to be
told," the elder continued. "Can you help them on their way?"
Looking at the basket for the first time, Jaime noticed that it was filled
with the strange plants that had so excited the biologists in Desolation
Gorge.
"I must know their stories," Jaime said, excitement rising in his chest.
"We will share that with you," the elder said, gesturing to the basket.
"And we will share these with you as well, in trade for your help and the byr'klari."
"Then it is time we played a game together," Jaime said as Stefanna watched
in wide-eyed astonishment.
Trade with the T'nrica was no longer a children's game.
THE END
Copyright 2021, John E. DeLaughter
Bio: John E. DeLaughter is a geophysicist, paranomasiac, and world-famous bad
sailor. His work has taken him to all seven continents where he always
meets the nicest people. Currently retired, he lives on a sailboat with
Missy the cat. Among the stories he's had published is "A Fluke So Rare"
(October 2018, Aphelion Webzine).
E-mail:
John E. DeLaughter
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