Fantasy Tower Defense
by Robert William Shmigelsky
Two gods sit down for a game of tower defense.
Connect two controllers and turn the console on.
Wait impatiently for the title screen to load.
When finished loading, press “A” button to view the menu.
Quickly scroll through the menus, select multiplayer.
The gods quickly select one of two possible characters.
Player one picks “Light” while player two settles for
“Darkness.”
Player one scrolls through the select screens.
Changes the difficulty level from normal to “utterly
hopeless.”
Sets the blood, rapine and gore setting to “realistic.”
TV screen zooms to the map selection screen.
Player one scrolls down to the bottom of the list.
Selects the map entitled: “Blood River Gulch”
Description reads: “A once tranquil, emerald-green ravine
nestled between the slopes of two opposing empires…”
Player one chooses the game mode. Selects mode: “defense.”
“Engage!” popup pops up. Players select and assign their
units.
Player one chooses a small contingent of elves, dwarves and men
armed only with their swords, axes, bows and arrows
while player two prepares waves of imps, orcs and wargs
ghouls, zombies, banshees; ghosts and goblins and undead
cockatrices, rocs, harpies, gargoyles, wyverns, beholders
behemoths and trolls and ogres and minotaurs and dragons.
Both players select “ready.” Countdown winds down to zero.
Game starts.
© 2010 Robert William
Shmigelsky
Robert
is an aspiring fantasy writer taking English courses at Okanagan
College to try to improve his writing. Besides reading and writing,
some of his hobbies include computers, football and history. He has a
dry sense of humour, for which he blames his stepfather. Also, he has a
habit of making history jokes no one but him understands. He is
currently working as a certified care aide in beautiful British
Columbia to support his writing.
Find more by Robert Shmigelsky in the Author Index.
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