Galaxy's Game
by Gareth D Jones
Part III: A House of Cards
Chapter 1: Mission Revenge
The True As An Arrow soared away from Zyg and slipped smoothly into
hyperspace on course for Sosh II. As we had feared, Kroze Yadonir, the last
surviving colonist, had died soon after we had found him. Anok tracked down
the comm system and I recorded a message detailing our findings and our
destination. The colony's supply ship from Earth was due within a few days
and would pass on the details to the authorities.
We sat in grim silence, thinking of the terrible loss of life we had
witnessed. I had a rough plan. Travel to Sosh II, track down Kralo Zur,
take on his Kropask guards, bring him to justice. It was a bit of a shaky
plan, with not much of a foundation. In fact it was about as solid as a
house of cards, and just as likely to collapse. But I had no choice.
Hanlo would have to wait on Earth where TGT would take care of him. Nirf
and I had worked and travelled together for so long that I knew he was just
as determined as I was to follow through on our promise. The same sense of
justice that had driven Jereane to become a leader of the Balan VIII
opposition now compelled her to join our mission. I had offered to drop her
off at Duterr, the nearest inhabited planet and coincidentally where the HQ
of Galactic Security Services is located. It would take us out of our way,
but it was the least I could do. She had refused my offer and now lay
dozing lightly in the reclined co-pilot's chair. Anok, of course, was a
droid and didn't have any choice in the matter. The nine-hour journey to
Sosh II was over very quickly, and once more we were descending to another
new world.
*
The approach to Sosh II is unlike that of any other planet I have visited.
There are no large freighters parked in orbit, and no orbiting control
stations. The landing field held plenty of spacecraft, but almost all of
them small, private craft. Sosh II carries out very little in the way of
interplanetary trade and is also the only planet in the sector that hasn't
signed up to any of the interplanetary protocols. That means that not only
does it have no affiliation with GalPol, which you may have guessed, but
also doesn't fall under the jurisdiction of the Interplanetary Court of
Justice or the Bureau of Interplanetary Protocols. The resulting lack of
adherence to any of the standards set by the other planets makes Sosh II a
haven for all kinds of fugitives, smugglers and other criminals, as well as
a popular tourist destination. It's also the reason that Kralo Zur had his
base there.
We left our ship and hailed a passing trundle truck to take us across the
landing field. There's not much of a port on Sosh II, as they're not too
worried about keeping an eye on who comes and goes. We chugged past a
couple of low administration buildings that were surrounding by ponds of
murky water, while I looked for a glimpse of the locals. We saw one,
perched on the edge of a roof and gazing off into the distance. The Rabzid
are the only amphibious race that I know of, which perhaps explains their
isolation from the rest of the sector's races. They don't seem at all
interested in the rest of the galaxy. I'm fairly confident that you will
never meet one, and indeed that brief glimpse was the first time I had ever
come across them. At about a metre in height they resemble an upright newt.
They are able to leap several times their own height and length and in
addition have flaps of skin beneath their arms that allow them to glide for
several more metres. That first one was a dull brown colour and dressed in
duller brown shorts. The few others we saw varied in shades of brown and
green.
The truck dropped us off at a transit station on the edge of the landing
field near the outskirts of the town. The only other forms of transport we
could see where small hovapeds and dilapidated auto-rickshaws. We weren't
in a hurry to get anywhere quickly as we didn't really know where to start,
so we wandered into the bazaar that is every visitor's introduction to the
City of Pools.
Like the rest of the town, and true to its name, the bazaar in the City of
Pools is built around numerous pools of varying shapes and sizes. Some were
murky, others clear, some with fountains or other water features, some full
of reeds and other aquatic plants. I presume all Rabzid towns are the same.
There were hardly any Rabzid in sight, though. No single species dominated,
but it seemed that every planet in the sector was represented among the
crowds that thronged the bazaar. As you already know, I've been to lots of
planets, but the variety astonished even me. All of the usual suspects that
you've probably come across were there: human, Coraylian, Blumen, Antovian,
Gremen, Brogian, Zurspo. It didn't stop there, though. The people were
tall, short, fat, thin, bipedal, multi-legged, furry, scaly or slimy. The
noise of buying and selling was carried on in numerous languages, with
yelling, bartering, swearing and people calling out their wares. We were
particularly on the lookout for Kropasks, known to work for Kralo Zur, but
they were one of the few races we didn't see as we made our way along the
crowded streets. Maybe they don't like shopping.
By this time we had been travelling for quite some time and I was feeling
grubby, so we ducked into a small shop that sold human shaped clothes, to
look for something fresh to wear. The proprietor was a cheerful Juddor who
bustled around the clothing racks to offer us a selection of just about
everything in his shop. I decided I probably wouldn't take his fashion
advice, translated for us by Anok, when I saw his bright yellow and pink
suit that clashed terribly with his orange skin. I've always thought that
Juddor are just orange humanoids, but while talking to him I noticed that
they have no visible ears. He grinned encouragingly at us while we browsed,
revealing a single white ridge rather than individual teeth.
Jereane disappeared off into the changing rooms while I was still deciding
between a black T-shirt and a dark blue one. Half of the shop was stocked
with denim jeans, so there was not much dilemma there. Jeans are another
great export of Earth, along with cheese sandwiches and tea. Many people in
the bazaar were wearing them, from one-metre-tall Zolk to three-meter
Paralli and even a Blucti with its four tentacular legs. Eventually I opted
for the blue T-shirt, and with a new pair of jeans and my trusty utility
jacket with its myriad pockets, I felt ready to tackle a galactic criminal.
Jereane also came out in a pair of jeans with denim jacket and khaki
sweater. Nirf had grown totally bored and floated off to hover outside and
observe the crowd.
"Let's head into town," I said, satisfied with my appearance.
Progress was slow. A Brogian street vendor tried to interest Jereane in a
selection of jewellery, and a Gilamane offered us some dubious-looking
herbs, his crocodilian teeth glistening in the sun as he smiled broadly at
us. I have nothing against Gilamanes, but I think most humans have a
natural aversion to trusting someone who looks like a crocodile whose jaws
might just snap shut on you at any moment. A bit further on we stopped to
watch a Coraylian juggler who was able to keep a dozen assorted pieces of
fruit in the air with his four astonishingly fast arms. While we watched, I
caught a Gosp attempting to pick my pockets. Gosps make very good
pickpockets because they look so innocent. At just below my shoulder height
they look like grey fluffy teddy bears, though not one that you would want
to cuddle, with the sharp spikes that cover their torso. When she realised
that I wasn't fooled by the innocent smile she disappeared swiftly into the
crowd.
Along the way we managed to identify some fruit that was edible and munched
on it as the crowd thinned out towards the edge of the bazaar. It tasted
like sweet broad beans. A few temporary stalls dotted the block-paved
square that led up to an ornate fountain carved in the shape of a peculiar
fish. I flinched as a ball of yellow fur flew over my head and landed with
a splash. It was a Faflox, less than a metre across, with a dozen
stick-like appendages waving wildly about. I didn't think Faflox could fly,
and the explanation came when a Paralli ran up seconds later and launched
it into the air again. This time it recovered itself more quickly and
rolled off madly down the street with the Paralli in pursuit. I wouldn't
say this to them, but Paralli always make me smile. Three metres tall, huge
muscular build, a pair of sharp horns on their head, but luminous pink in
colour. It's like a half-hearted attempt to make them look cute.
Despite their huge size, the Paralli's reputation is nowhere near as bad as
the Kropasks. This thought sobered my mood as we skirted the fountain and
made our way onto the broad street beyond. We were now entering the City of
Pools itself, and the air hung damply about us, the smell of wet vegetation
wafting about in the breeze. Somewhere within we would find Kralo Zur and
his Kropasks. When we did, Kroze Yadonir and all of the colonists on Zyg
would be revenged.
Chapter 2: A Little Trouble
It was soon after mid-day when we landed on Sosh II, and we spent the whole
afternoon wandering the streets of the City of Pools. We looked for
Kropasks, we chatted to any humans we met, subtly trying to gain any
information about Kralo Zur without drawing attention to ourselves, and we
listened to street vendors for clues as to his whereabouts. The evening was
drawing on and the streets were beginning to grow dark with shadow, and we
still had no leads.
"I don't think we should stay out on the streets after dark," Jereane said,
looking about at the rough characters that wandered around us.
"Me neither," Nirf agreed. We had not seen another Tsimkan anywhere, which
was a shame, as Nirf was far more likely to get useful information from one
of his own people than we were from anyone else. Tsimkan culture does not
include dishonesty, so we could rely on any information Nirf obtained. For
the same reason, we were very unlikely to find any Tsimkans in such a
disreputable place.
We decided to find somewhere to eat where we could keep off the street for
a while, and hopefully find somewhere to lodge for the night. There was
always the True As An Arrow to go back to, but we were hoping for
somewhere a little more spacious. Several cafés and bars that we wandered
into proved unsuitable. Most catered to a limited number of species, or
even just one, depending on how specialised their dietary and environmental
requirements were. The area we were in didn't seem to cater to humans at
all. One rather posh restaurant was filled with Antovians, and after our
slimy noodle experience of several days earlier, we decided to give it a
miss. Another rough-looking café had a mixture of Zolk, Rabzid and
Vienturak, the three shortest humanoid species. I have no idea what their
food is like, but neither Jereane or myself thought the very small chairs
looked especially comfortable. Another bar was lined with Paralli who sat
on bar stools as high as my head, and later we entered a tavern where
Faflox sat in circular troughs and consumed something strange and
malodorous. After we had emerged coughing from a Chilk bar where that most
unhumanoid of races stood over bowls of something that billowed green smoke
and sucked it in through ventricles on their legs, we finally listened to
Jereane's suggestion and stopped someone to ask for directions. The rather
nervous Coraylian that we approached gave us a vague indication as to the
probable location of a human restaurant, and scuttled off before we could
thank him.
We had apparently ended up in the wrong quarter of the city, so we made our
weary way through a residential district, where all the doors looked too
short, heading for an area closer to the bazaar where we had started the
day. The buildings were three or four stories tall and made of dark red or
brown stone. It was definitely getting dark now, and the only light came
from small windows up at roof level. We glanced around nervously and Nirf
scooted ahead of us to check around each corner before we approached it.
I was completely taken by surprise, therefore, when a weight landed on my
back, knocking me to the ground. Small, smooth hands grabbed painfully at
my face, and feet or knees dug into my back. I had the wind knocked out of
me and was slow to respond, but Jereane quickly grabbed the Zolk off my
back and shoved it away towards the gutter. Its dark red skin and all-black
outfit, topped with a black skull cap on its diamond-shaped head, allowed
it to almost disappear back into the shadows.
I climbed quickly to my feet in time for several more of them to come
rushing out from concealment. We evidently looked like easy targets despite
their short stature. I drew my stunner from an inner pocket, but one of the
Zolks was too quick for me and launched itself at my arm, knocking my
weapon away into the shadows and grabbing tight hold of me. I felt muscles
strain painfully as its full weight swung round on my arm. Before I had
chance to respond another had dived at my legs in an attempt to knock me
back to the ground. It didn't succeed, but I found myself struggling to
keep my balance while the two of them pushed and pulled.
To one side I could see another Zolk had succeeded in tackling Jereane to
the ground and was now trying to pull off one of her ankle boots. It soon
learned the error of its ways when a well-placed kick to the stomach sent
it sprawling across the damp floor clutching its sides and trying to get
its breath back.
Nirf flew over to me and wrapped several of his tentacles around the Zolk
that was now clinging to my shoulders. I couldn't manage to shake the
tenacious little chap off, but Nirf just had too many appendages for him to
wriggle free of, and between us we managed to finally peel him off my head,
and Nirf dragged him away. This allowed me to concentrate on the
older-looking Zolk who was still trying to throw me off balance by
head-butting the back of my knees. Trying to shake this one off proved just
as difficult, and I quickly overbalanced. Unfortunately for the Zolk I
landed right on top of him. I jumped back to my feet, but he lay where he
had landed.
Nirf was still trying to shake the same assailant off who managed to cling
on whereever he could to Nirf's tentacles. As I glanced up, another Zolk
leaped from a nearby drainpipe and landed astride Nirf. I had to admire her
athleticism as she rode atop Nirf, ever so briefly, like a miniature Bronco
rider. Nirf was having none of it and flew suddenly into the nearest wall.
His rider hit the brickwork with a loud whack, and slid the two metres down
into the gutter.
There was a sudden electrical bang from behind me, and I whirled to see
Anok spread-eagled on the floor, white smoke drifting up from his midriff.
Two surprised looking Zolk were sat on the floor a few feet either side of
him, smoke rising from their clothing, and three others had just jumped
back in surprise. One of them looked even more surprised when a shot from
Jereane's stunner hit him in the leg, and he limped off as quickly as he
could, dragging his dead leg behind. The other two ran off towards a nearby
alley, narrowly avoiding more shots from Jereane.
"Are you okay?" Jereane asked, brushing herself down.
"Fine," I said, manfully ignoring several bruises.
"I'm not!" Nirf called from above. Several meters above us he was still
trying to shake off the most determined of our would-be muggers. As a last
resort he accelerated up toward the roof line, skimming over the eaves. The
Zolk, dangling below, had no choice but to save herself from impacting the
wall by letting go of Nirf and grabbing hold of the guttering. Nirf looped
back down to us as his passenger clambered up on to the roof and
disappeared.
"That told them," I said, looking round for my lost stunner. I spotted it
laying over by the wall and wiped some mud off before putting it away.
"Let's find somewhere more crowded." Anok climbed off the floor, fizzed a
couple of times and followed us down the street, twitching occasionally.
We saw a few people walking past individually or in small groups, but the
rest of our trip through the residential area was uneventful. The doors on
the houses gradually grew bigger, and a few businesses, shops and pubs
began to appear. The streets became more crowded again, this time with
humans, Juddor, Blumen and other similar types. For the first time we also
saw Gosgar, emerging into the dark now that the sun had set. Their
matt-black skin makes them almost invisible when it's truly dark, but here
they were dressed in baggy pantaloons and sleeveless tops of bright yellows
and golds. Their shockingly large light-gathering eyes reflected the street
lights and rippled with secondary reflections from nearby pools. Those
eyes, along with their large, sensitive ears and the tufts of orange fur
across their arms and shoulders that are sensitive to vibrations of the
air, enable them to find their way in the pitch-dark better than we can in
broad daylight.
It wasn't long before we saw a concentration of humans outside an inn with
an old-fashioned sign hanging outside advertising it as 'The Slug's Lair, a
Real Ale House'. The crowd out the front looked well-dressed and not too
raucous, so we decided it was probably as good a choice as any, and better
than most. Leaving Anok outside in the droid rack, we entered the cosy bar
and were greeted by the smell of alcohol and roasting meat. It was a very
good choice.
The barman, Glen, turned out to be a native of Scotland who had come to
Sosh II on a gap year and ended up staying for three. He soon grew quite
friendly when we told him that we had met a woman on Zrsectipar who had
cousins living in Scotland. Or maybe he was just being friendly so that
Jereane would stay at the bar and talk to him. In any case, I eventually
managed to subtly throw the name Kralo Zur into the conversation. Glen went
quiet and leaned further over the bar.
"He's a bit o' a mean one," he confided. "Runs the gamblin' over in the
Green Quarter." He quickly scanned the crowd in a dramatically furtive kind
of way. "They say he's a smuggler." We nodded eagerly.
"He's based in the Green Quarter then?" I asked. That was more information
than we had gathered all day.
"Och, no. His office is up in the Kelp Quarter. Apparently."
"And where abouts is that?" Jereane asked. I decided to let her get on with
it. Glen was barely paying me any attention. I went back to sipping my
cider while the two of them chatted on for a while. Glen didn't actually
give us any more information, and eventually was called away to serve a
long line of waiting patrons.
"Looks like you've got him wrapped round your finger," I said nonchalantly.
Jereane raised an eyebrow in exasperation. "You're just jealous because
I've found out more than you."
I shrugged and we went to eat our roast flarg that had just been brought
out from the kitchen and was demanding our taste buds' attention.
Later, after mingling fruitlessly with the other diners and drinkers, we
headed upstairs to get some sleep after what had turned into a very long
day. Glen frowned unhappily at me as he handed over our room key, but it
wasn't my fault that his inn was so popular. The only room left for us was
ridiculously small and I had a strong suspicion that it had started life as
a store room. There were a couple of hooks on the back of the door, one for
each of our jackets. We could only take them off one at a time without
accidentally punching each other, and had to queue to hang them up. There
was a shared bathroom just down the hall, and lots of creaky floorboards
along the way. By the time I lay down in the top bunk, my nose only
centimetres from the ceiling, I vowed only to stay in hotels that claimed
at least four stars in the future. It hardly mattered though; I slept like
a log. A log from Earth that is, not one of those motile trees from
Soarnellat.
Chapter 3: Big Trouble
The following morning was dull and grey outside and felt damp, even in our
small room. I guess for an amphibious species it was perfect weather. We
woke just in time to get some food before they stopped serving. There was
no sign of Glen, but our fried breakfast was brought over by a tall,
blonde-haired waitress who chatted and smiled in a friendly way as she laid
the food out for us.
"Would you like me to ask her name for you?" Jereane asked when she had
gone back to the kitchen.
"Her name?" I asked innocently.
"Well, you seemed to be getting on so well …"
"I'm just maintaining friendly relations with the locals," I protested.
"Like you were with Glen."
"I was gathering useful information."
"Such as?"
The waitress re-appeared with cups of tea, saving Jereane from answering. I
sipped the hot drink appreciatively and changed the subject.
"So, our search is narrowed to the Kelp Quarter."
"Correct," said Nirf. He wasn't eating, as usual. "From what I heard last
night, that is the area most favoured by Kropasks."
"Oh, joy."
"Well, we handled the Zolks," Jereane pointed out, smiling. "I know
Kropasks are a bit bigger, but I'm sure we'll be fine."
It wasn't long before we were on our way. Anok lurched out of its place in
the droid rack outside and began following us up the road. It quickly
became clear that whatever damage had been caused during the fracas with
the Zolk was going to slow our progress. I stopped to consider for a
moment. Anok's scanners and translators might come in useful, but if we
were going to be slowed down significantly, then Anok's presence would just
be a hindrance. In the end I decided to send it back to wait for us in the
True As An Arrow. At least it wouldn't come to any more harm there.
Anok turned round and marched off down the street.
Now that we had a definite destination in mind, we hailed a passing
auto-rickshaw and told it to take us to the Kelp Quarter. The single bench
seat of cracked plastic was decidedly uncomfortable and the suspension had
seen better days. I envied Nirf who could skim above us in comfort while
Jereane and I were jostled along, frequently bumping elbows. Our autopilot
navigated its way through streets that grew narrower and older as we made
our way into the Kelp Quarter, an area dominated by low, black buildings.
In this area of the city the pools were verdant with a variety of kelp and
pond weed. Several ponds we passed were occupied by small groups of Rabzid
who stood waist deep in the water, chatting amongst themselves and eating
long strands of kelp that they scooped from the water around them. Our
rickshaw came to a halt at the edge of a large open square that was divided
into walkways by long, narrow, ornamental pools.
A knot of apprehension began to build in my stomach as I realised we were
narrowing in on our target. I realised that it had been there all morning,
but I had tried to ignore it or put it down to the huge breakfast I'd
eaten. I stood and gazed around for a moment, wondering which of the dozen
streets that left the square we should begin with.
"Over there, straight across," Nirf interrupted my musing. I looked where
he had indicated, but could see nothing. A tentacle wrapped around my chin
as Nirf came down to my level and turned my head slightly. Then I could see
what had caught his attention. For the first time since landing on Sosh II,
we could see Kropasks. Two of them. They were sauntering along the edge of
the square, seemingly without a care in the world. They rounded a corner
and disappeared from sight. The fact that I could make them out above the
numerous passers-by between us and them only served to remind me of their
size.
"We'll follow them," I decided, and led the way through the ponds. A few
people in ones and twos were stood about admiring the attractive layout and
pointing at small aquatic creatures that occasionally leaped above the
surface of the water. All of that faded in to the background as I
concentrated on my course.
By the time we arrived on the road where the two Kropasks had gone, there
was no sign of them. It was a quaint little street, with small shops and
cafés. Tables and chairs of differing sizes dotted the pavement, though
these were empty of anyone save Rabzid and Gilamanes, who don't mind the
damp. A few spots of rain began to fall as we walked.
The thing that usually makes Kropasks easy to find is that they are
habitually noisy, and the next loud noise we heard was, indeed, a Kropask.
With a yell of rage, a Kropask came hurtling out of a side street ahead of
us, shaking his arms wildly as he ran. A couple of rickshaws and a small
hovavan delivering beer blocked my view of what had made him so angry, but
then a fleeing Gosp came into view. His arms were pumping madly and his
little tubby legs were moving at an extraordinary rate as he dodged
oncoming pedestrians and vanished from sight. I wondered if he had made the
mistake of trying to pick the Kropask's pocket. I noticed as the Kropask
flashed by that he seemed to be wearing a uniform. Black boots, black
leather trousers and waistcoat. It lent his already imposing figure an
added aura of menace.
We happened to have paused alongside a wrinkled old Zurspo woman who smiled
nervously when I looked her way. I decided to use my 'helpless young man'
routine that usually goes down well with old ladies of most species.
"He seemed very annoyed," I commented.
"Always are." She nodded, hissing slightly over the 's'.
"Are there many Kropask here?" I tried to sound slightly nervous, which
wasn't very difficult. She nodded again.
"Them ones in black are worst," she hissed. "They work for that Zur."
I nodded knowingly.
"Is that near here?"
"You don't want to be going there, dear!" she exclaimed, and ambled off
shaking her head.
"We need to look for more of them," Jereane said.
Round the corner where the Kropask had come from was a shop front with
blacked out windows, and a very tall door. Too tall for most species. I
decided to take a careful peek inside. The door swung open at my approach
and I stepped cautiously over the threshold into a dimly lit room dominated
by a low desk. Behind that sat a pair of Blucti. They waved their
tentacular arms in greeting and their globular heads bobbed in unison as
they warbled something that I presume was friendly. A slight smell of fish
invaded my nose and clung to the back of my throat.
"Sorry, wrong door," I apologised, and backed out. I don't know why a pair
of Blucti felt they needed such a huge door, but I could feel my stretched
nerves slump back into place.
"I'll try in here," Nirf called from across the street, and floated into
what looked like a pub. Within seconds there was a cacophony of
deep-throated yells and rumbling laughter. I expected Nirf to come scooting
back out again, but after a brief pause, during which Jereane and I looked
at each other in alarm, there was no sign of him. We ran over, and I burst
brashly through the door, still trying to swallow the fishy taste that
seemed determined to stay with me.
Nirf was up in the corner of a tall wood-beamed room that was evidently a
popular drinking spot for Kropasks. Several of them were wearing the black
leather uniform of Zur's employees, but the others wore jeans and a variety
of checked shirts. They were flinging empty bottles and handfuls of food at
Nirf, while he dodged manically and tried to make his way back down to the
door without being hit. The nearest drinkers decided I would make a great
new target, and handfuls of nuts and dried fried snacks flew my way. The
brief lull in missiles heading his way gave Nirf a chance to duck down to
floor level and whiz past my feet.
"Run!" he ordered. I ran. So did the Kropasks.
"Run!" Nirf repeated as we rushed past a concerned Jereane. We next made
the classic mistake of choosing the wrong direction and ran straight into a
narrow alley that didn't look like it was going to lead anywhere promising.
Loud yells and hoots of laughter from behind told us the Kropasks, at
least, were enjoying themselves. I risked a glance over my shoulder and
wished I hadn't. About a dozen of them were in hot pursuit. I didn't think
stopping to fight them off was going to work as well as it had against the
Zolk.
A static fizzing noise flew past my shoulder as one of the Kropask's
weapons arced toward Nirf, leaving the hairs on the back of my neck
standing up. I barely had time to cry a warning, but Nirf had already
reacted and swerved upward. The glowing crescent of an electrically charged
throwing knife clanged into a wall, throwing off a shower of sparks. The
Kropasks have several similar weapons that they delight in demonstrating at
the slightest provocation.
Another, less deadly weapon slammed into my back and I went sprawling
across the ground. Ahead I could see Nirf and Jereane swing round a corner
into an even narrower alley. I scrambled to my feet, not daring to look
back, as Jereane leaned back round the corner and let off a couple of shots
from her stunner. I gained the shelter of their alley and dropped to my
knees, pulling out my own stun pistol. Things didn't look too good. One
Kropask had fallen foul of Jereane's shot, and as I tried to aim another of
them took a shot squarely in the chest and fell in front of a couple of his
companions, delaying them for a couple of seconds. They were almost upon
us, and it wasn't going to be enough.
Chapter 4: The Search
My hand ached from where I had landed on it awkwardly and I struggled to
regain my usual unerring accuracy as I fired wide and hit the wall with
three shots. Before a grimace had time to settle on my face, a wide beam of
green light shone down from a neighbouring rooftop, catching the lead
Kropask in its glare. He stopped mid-step and slumped to the ground. The
beam ranged across the other Kropasks who were still running, dropping each
to the floor in turn. Only the very last of them had time to react to the
threat. He dived to the side, but the wielder of the psionic light gun was
just as quick, and the beam of light stabbed out and caught him.
We were still crouched in our alley, now faced with a dozen unconscious
Kropasks, the nearest only metres away. I decided not to show myself until
learning who was out there: friend, or even more formidable foe.
"Hello?" I called. My voice sounded flat in the damp air.
A shape appeared on the adjoining roof top where the beam had originated.
It was a humanoid shape; in fact it looked like a droid. It stepped off the
edge of the roof and dropped the single storey to the alley floor, landing
with a metallic thud. It wasn't just a droid, it was an Ayorian droid, and
as it stepped out of the shadow I realised that it was my droid!
"Anok?" I said, amazed. "Was that you?"
"No," said Anok shortly. I realised as I stood up that it didn't carry a
weapon. Another figure appeared on the rooftop, leaning on the handle of a
hovaped. He stepped over the edge and sank swiftly to floor level, riding
the hovaped's repulsor field until it came to a rest just above the alley
floor.
"Drew!" I exclaimed, even more surprised than when I had seen Anok. "What
on Earth are you doing here?"
"Well, you know us at GSS, we never quit until the job's done." He glanced
over my shoulder at Jereane who had stepped out of the alley behind me.
"And it looks like the job just got a lot better." He smiled.
Nirf hovered into view. "Well met," he said.
"Nirf, glad to see you're okay."
"Your timing couldn't have been better," I said. "You took them out just in
time."
"It wasn't all my work," Drew said. "Your friend here is quite a stunner."
He smiled at Jereane. I felt obliged to introduce the two of them.
"A pleasure," Jereane said, offering her hand.
"The pleasure's mine," Drew replied, kissing her fingertips lightly. Some
people!
"So, how did you end up here?" I asked, making a move down the alley, keen
to drag them apart.
"I was able to use my bioscanners to locate you," Anok said.
"But it's a longer story than that," Drew began, as we left the alley.
Behind us, several Zolk emerged from who-knows-where and began checking the
sleeping Kropasks for valuables. We hurried on to the main street where
surprise muggings were less likely.
"Start from where we accidentally left you behind," Nirf suggested.
"Let's find somewhere to sit," Jereane said at the same time.
"Yes, why did you leave me behind?"
"That is also a long story," I said, looking round for a café that might
serve something digestible. "But, believe me, we didn't do it on purpose."
"Over there." Jereane spotted a little tea shop with Terran writing across
the window. It looked inviting, especially as the steady drip of rain was
beginning to become more persistent.
"Well," said Drew, "there was obviously a lot of confusion on Zrsectipar,
which is why I thought you'd been bustled on to the shuttle and were headed
back to Earth. It took a while, but eventually I got the crystals from the
Dome security people and booked on to the Earth shuttle that was leaving
the following day." He paused his story to choose a cake from the counter.
"Did the crystals get back to TGT?" I asked anxiously. I'd almost forgotten
about them.
"They did."
I breathed a sigh of relief. We ordered drinks and snacks and sat at an
aluminium table with a wonky leg.
"It turns out," he took a sip of coffee, "it was one of the last flights
allowed to leave. By the time I got to Earth, word had arrived about your
shuttle explosion. TGT sent me back out to collect you."
"Didn't think of that." I smiled apologetically around a bite of flapjack.
"We decided to make our own way home." The taste of fish was finally
disappearing from my throat.
"Yes, I discovered that when I got to Clison II. It's a shame, because TGT
gave me a ship to use. I was glad to hear you all survived." Drew stopped
suddenly and looked around. "Where's Hanlo, by the way?" He carried on
looking round the shop as though Hanlo might pop out from behind the
counter with a plate of cakes.
"We left him behind." Jereane shrugged and went back to eating her fruit
pastry.
"Has that become company policy?"
"We didn't actually leave him behind this time," I explained. "He's
gone on ahead to meet us at TGT. We're not there, though."
"Evidently not. Anyway, I got to Anto only to discover you were wanted by
the police and had disappeared into the middle of another rebellion of some
kind."
"How did you track us?" I asked.
"I work for GSS, remember. We have agencies on most planets, contacts with
local police forces, even with GalPol."
"It's a shame you weren't with us." Nirf observed. "You might have saved us
a lot of trouble."
"Well, you certainly seem to have got in a lot of trouble along the way. I
eventually discovered that one ship had left the island you were on, and
traffic control had scanned a Tsimkan and three humans." He looked over at
Jereane. "I presume one of those was you?"
"No, that was Tree." I replied.
"Tree?"
"Er, yes. We left him behind on Balan VIII."
"You seem to have been a bit careless," Drew said wryly. I had to agree;
the way the story was going didn't make me look too great.
"So you followed us to Coray IV," Nirf prompted.
"That's right, but only after wasting a couple of days. I couldn't think
why you would be going so far out of the way."
"Force of circumstance."
"Of course, by the time I got there you'd disappeared again." Drew paused
and put down his cup. "Here's an interesting thing, though. The local
police had a tip-off about you and were looking for you within a couple of
hours of you landing."
"They were?" That was interesting. They couldn't possibly have got a
message from Anto that quick. It also meant I had been right to flee.
"I wasted another couple of days there. Nobody knew where you were.
Eventually I found out you'd stowed away, of all things, to Balan VIII. The
police were a bit embarrassed and didn't want to admit it."
"That explains why you were creeping round the streets at night." Jereane
commented. "You never gave me a good reason for that."
"Right," Drew said. "Balan VIII. Then you disappeared completely. The
police were looking for you for days. I hung around a couple more days
until suddenly a private trader flies into the system with a priority
message for GalPol. They passed it on to me when they heard the names. The
trader had arrived at Zyg only two hours after you left, hoping to make a
nice profit off the new colonists, and picked up your message instead."
"Two hours was better than we hoped." I said.
"By my reckoning, I left Balan about the same time you arrived here. I got
here in the early hours of this morning and thought it best to wait for the
light. This morning I managed to find out which was your ship, very
cosy-looking by the way, and was accosted by your droid while I was looking
at it."
"I'm glad you two met," Jereane said.
"So, how did you get to Zyg?" Drew asked.
*
We were back on the streets of the Kelp Quarter, continuing our search for
Kralo Zur. The light rain had faltered and finally stopped, leaving a sheen
across everything that glittered in the faint sunlight. After hearing our
account of what we'd been doing, Drew decided it was time he took the lead
and showed us how the professionals got things done. We had no idea if or
when GalPol would show up. Normally they wouldn't come to Sosh II, but
under the circumstances, none of us thought they could let Zur get away
with murdering an entire colony. Officially, Drew didn't know any details
of GalPol operations, but he was fairly confident in his contacts in the
Balan system. There had been two GalPol frigates in the system at the time.
One had departed for the regional GalPol HQ on Hadyn, which put any
response from there at least twenty hours behind Drew. The other had headed
for Duterr, a detour of at least ten hours.
We walked as we talked, discussing possible responses from the
interplanetary community. At the side of the road, chatting to a street
vendor, I spotted an Ollion wearing a black leather waistcoat.
"He could be working for Zur." I pointed him out to Drew.
"Stay behind me," He replied and walked over to the snow-white man, taking
Anok with him. We followed to within a short distance and waited while the
two chatted via Anok. The street vendor decided to go and vend elsewhere.
The Ollion shifted his feet uncomfortably and glanced up and down the
street. Drew draped his arm over what would have been shoulders on a human,
and guided him into an alley. Ollion have a barrel-shaped body that merges
with their bald, dome-shaped head with no discernible shoulders or neck.
Nirf scooted closer while Jereane and I waited at the alley's entrance.
Whatever Drew was saying, the man was not too keen to help. Drew suddenly
pushed him back against the wall and attempted to grab him round the
throat. That wasn't too successful due to the lack of a neck, but Nirf's
looming presence above his head seemed to do the trick. The man blurted
something, pulled away and ran off down the alley.
"Well?" I asked as we came back together.
"He works for Zur, alright. Just as a barman, apparently. Zur has an office
at the Moon Rock Casino." Drew shrugged. "That's all I got before he pulled
away. They're so difficult to get hold of."
"We have a destination, then," I mused, looking up and down the street.
"We passed the Moon Rock Casino a short while ago," Anok said.
"Lead the way," Drew gestured. We turned and followed Anok back down the
street to find Kralo Zur.
Chapter 5: Unpleasant Characters
It wasn't very far back that Anok had seen the Moon Rock Casino. Drew urged
us to carry on walking casually past rather than head across the street and
go straight in.
"We don't want to look too obvious," he explained, as we drifted to a stop
beside a group of small handcraft stalls. "If we split up we're more likely
to find out something useful without drawing attention to ourselves."
As he was the professional, Drew insisted on entering first. Two minutes
after he disappeared through the door, Jereane crossed over the street and
went in after him. I watched a group of Gremen go in before Anok and I
followed. The Paralli doorman smiled at me amiably and indicated the droid
rack to the side of the entrance for Anok to wait in. I went inside to an
atmosphere that was both warmer and dimmer than outside. For a moment I
stopped to look for the others, then remembered myself and walked over to
the bar.
I found myself sat next to a dour-looking Bluman who sat hunched over his
drink, staring more than sipping. I ordered a cider and glanced up and down
the length of the polished bar as it was being dispensed. Drew sat at the
far end of the bar and seemed to be having a friendly chat with two Juddor
women of questionable dress sense. I spun slowly around on my bar stool as
I sipped, noting Jereane at the roulette table in the middle of the room
where she looked more confident and relaxed than I felt. Nirf, who had
slipped in without my noticing, was hovering beside a booth at the rear of
the lounge and watching two Zinians playing a card game. It involved them
holding a hand of cards in five out of six of their grasping appendages. I
guess there are some games humans just can't play.
"Is this a decent kind of place to come?" I asked the Bluman as I picked up
my glass.
"See for yourself," was his unhelpful reply.
"Looks quite pleasant," I said. "You come here much?"
He shrugged. I hadn't chosen the most communicative person to sit next to.
I decided to give him one more try.
"I'm just visiting. I hear the place can be a bit dangerous."
"Leave me alone, I'm drinking!" he snapped, and turned away.
The Antovian barman frowned at me. At least, I think he did. I downed the
rest of my drink, rather too fast, and wandered over to a private booth
against the far wall. On the way I smiled at Jereane, who had gathered a
small crowd of admirers as she played. She nodded slightly at me, and I
slid onto a bench seat and leaned on the table to watch. From where I sat I
could overhear the conversations on either side of me. Neither were in
languages I understood, but I couldn't really walk round until I found
someone speaking Terran.
After a short while I thought I should order something to eat or drink,
rather than just sitting on my own looking lonely and suspicious. I called
over a servobot that was roaming the room. Unfortunately at almost exactly
the same second it was hailed by a Flooshy who was sat at a nearby table.
The servobot half turned to me, turned back, then stopped where it stood.
The Flooshy tapped its three feet impatiently, but said nothing more.
"Waiter!" I called again. The servobot turned and approached my table.
"I called it first!" The Flooshy growled, jumping to his feet. I had heard
that Flooshy have a volatile temper, but I'd never had dealings with one
before. They have a slightly unnerving look about them, particularly as you
can see none of their facial features except their bright yellow eyes. His
eyes were fixing me with a mean glare, peering out from the thick, curly
black hair that covered his entire body. The servobot ignored his outburst
and came to a stop in front of me.
"I said, me first!" The Flooshy shouted this time. A hush spread out from
us as the patrons turned to see what was going on.
"Fine," I said, gesturing for the waiter to serve the antagonised customer.
The waiter took no note and repeated its request for my order. The other
thing of note about Flooshy is their enormous hands. This particular
character demonstrated their usefulness by grabbing the bot and tearing its
serving arms off, flinging them across the room. I rose to my feet, keeping
the table between the two of us. It didn't seem to cross his mind that now
neither of us could be served. I saw the Paralli doorman heading towards us
as the Flooshy lifted the servobot and threw it at the wall above my head.
I dodged out of the way as it came crashing down about me. From across the
room I could see Drew gesturing frantically toward the door as he made his
way through the tables toward me. I edged around the table as the Flooshy
stepped forward and grabbed its edges with his two enormous hands. With a
yell he shoved it forcefully towards me.
I leaped out of the way and made a dash for the door, only to find myself
caught in the huge arms of a Kropask bouncer.
"Er, hi!" I said pleasantly.
"Come with me," he said. I had no choice really as he dragged me away. It
all seemed a little unfair; the Flooshy who had started the trouble was
being given a complimentary drink by the barman to placate him. I soon
realised that my escort was not just concerned with the small fracas as he
took me to the back of the bar. I was pulled through a mirror-panelled door
into a dim corridor where I was quickly joined by Drew, also in the arms of
a Kropask. A moment later Jereane was escorted in by a pair of Bluman, and
then the doorman came in, carrying Anok under his arm. Despite our
precautions it seemed that we had been connected.
The Paralli returned to his duties, but the other four drew blasters from
within their waistcoats and gestured for us to proceed down the corridor.
At the end an Ollion was waiting for us. He nodded at our guards and opened
a door for us to be shown through. The four of us were left alone in a
small, unfurnished room that smelled of playing cards and alcohol. Nirf had
not been brought in with us.
"Find out anything useful?" I asked. "All I learned was that a Flooshy is
as bad as his reputation!"
"Didn't really have time," Drew said wryly. "Only to confirm that Zur is
pretty well known and feared around here. And this is definitely one of his
establishments."
"I heard something interesting at the roulette table," Jereane said.
"Apparently Zur has recently taken on a new captain for one of his ships.
He has a reputation for being particularly brutal. Zur has already promoted
him to senior captain."
"Could be the one responsible for Zyg," Drew mused.
"That's not the most interesting thing." The door handle turned to admit
someone else to the room, and Jereane finished her sentence hastily before
we were overheard. "He has red skin."
I walked in stunned silence as a pair of Kropasks ushered us out of the
holding room and down the corridor. Glossies working for Zur? We entered a
lift, went down one floor and out into a large thickly carpeted room that
was decorated in red and black and festooned with gilt chandeliers. At the
far end behind a large desk sat a larger man. His pasty flesh looked
terrible in contrast with his black shirt and waistcoat. His black hair was
slicked back into a peak. Behind him stood a pair of Blumen, one to each
side, leaning against the wall.
"Welcome," he said, waving us forward. "Have a seat, why don't you?" He had
a surprisingly refined accent. I hesitated, unsure now whether we were
guests or prisoners. "Ah!" he exclaimed. "There are no chairs, you say.
Well, come forward!"
I hadn't actually considered the absence of chairs, but we obediently
approached his desk. Behind us three chairs slid up out of the floor and
unfolded for us. The man grinned like a child with a new toy.
"Sit down! Sit down!" he enthused. Drew, Jereane and I sat; Anok remained
standing behind us. "Thank you, Horkoz," he said to the Kropask who had led
us in. I glanced round to see the two guards leave the room through a side
door. Another pair of Kropasks stood, one in each corner, arms folded
across their chests.
"I'm glad we could meet." My attention was drawn back to the occupant of
the desk. "My name is Kralo Zur."
Chapter 6: The Empire of Crime
I sat back warily. This was the man we had been looking for. Despite his
somewhat eccentric speech and seeming friendliness, this was still the man
who had ruthlessly murdered a colony of a thousand people. We were at his
mercy.
"Relax," Zur purred. "Have a drink." At a gesture from him a pseudowood
cabinet slid up out of the floor in front of us, stacked with glasses and
bottles of drink.
"No thanks," I declined. Zur looked at the other two and they shook their
heads in turn.
"Suit yourselves." He shrugged and the cabinet disappeared. "Now, what's
this I hear about you causing an argument in my casino?" He spoke like a
headmaster to a recalcitrant student.
"Let's get to the point," I said, trying to take the initiative. "Why would
you bother yourself with a matter your bouncers could handle?"
Zur frowned. "Ah, an intelligent little being, aren't you?" His voice
became icy all of a sudden. "I hear you've been looking for me. Now I've
found you. I also heard what you were saying in the waiting room. Are you
from GalPol?"
"No!" I answered sharply. Working for GalPol was guaranteed to make a
person even more unpopular than we already were.
"But I think you are," Zur replied, his voice calm once more. He made his
fingers into a bridge.
"We're not from GalPol," Drew argued. "They wouldn't send officers down
onto Sosh II."
"So, you're defending them. That proves it!" A wicked grin formed on Zur's
face. "And I know just how to deal with GalPol officers."
I had the distinct impression that I was not going to like his idea. He
pressed a buzzer on his desk and a minute later the room's side door
opened. A gaggle of Gosps entered, and none of them looked sweet and
innocent like the pick-pocket of the previous day.
"I'm sure that if you haven't met a Gosp before, you'll soon become
familiar with their …" he paused and rubbed his hands together
thoughtfully, "… efficiency." He smiled. The Gosps chattered
appreciatively. Somehow that one word made them a lot more frightening.
"But first, I'm sure you'd like to see some of my operations, out of
professional curiosity."
Not really, I thought, but decided not to say anything else to
antagonise him. He seemed to have a very volatile personality, his voice
and face switching to a different emotion every other sentence. Zur pressed
a switch and our chairs swivelled round to the side to face a section of
wall that lit up to become a screen. The film that started immediately
first showed illegal mining operations on the asteroids within the Sosh
system, then on Zyg. I sat up sharply as the film showed the newly formed
colony being destroyed by a flotilla of small ships armed with
megablasters.
"This is my latest operation," Zur interrupted the film. "I had to protect
my mining rights, so the colonists had to go."
"What rights?" Jereane demanded, leaping to her feet. "Those colonists had
the only rights to that planet!" The Gosps began chattering excitedly.
"Calm down," Zur ordered. The film stopped in the middle of a scene showing
Zur's flotilla of smuggling ships. "So, you're not from GalPol after all.
No trained officer would get so emotional about a mere film."
"That's what we already told you!" Drew said.
"Ah, but you could be acting," Kralo retorted.
I groaned.
"Excuse me," Anok spoke up for the first time. "If you would like to check
my memory files, you will find that I have nothing to do with GalPol, and
neither do any of these three."
"Very clever," Zur said. "But that could also be faked."
"Why don't you just check us out through your contacts?" I suggested.
"Waste of time. I'd have to kill you anyway."
"Why?" Drew asked.
"Because now you've seen all this." Zur gestured at the screen.
"We didn't ask to see it!" Jereane protested.
"But you did see it, and that's that." Zur signalled to the Gosps who ran
up and started tugging us toward the door, taking measurements as they went
and entering them on a small, black infopads.
The door opened, and outside, a Paralli led us along a short hallway to an
antigrav tube. The six Gosps stepped in one by one, tugging Jereane and
Anok with them, and dropped out of sight. The Paralli gestured impatiently
for me and Drew to follow. I considered the possibility of escape. Drew and
I could maybe handle the Paralli between us, but the Gosps would still be
waiting at the bottom of the shaft, and they had lots of sharp spikes. Even
if we could escape them, which seemed unlikely, there would still be Horkoz
and at least three other Kropasks, plus at least two Blumen. If we could
find our way out there was still a casino staffed by Zur's people, plus a
very grumpy Flooshy.
I decided to enter the antigrav shaft and give Nirf a little more time to
show up. I was confident he would have some kind of plan by now. When I
emerged from the bottom of the shaft, perhaps ten metres below, the Gosps
were already leading the way out of a small reception room through one of
three round hatches on the opposite wall.
They pushed and shoved us along a short corridor and into a large, drab
room. The Paralli constantly brought up the rear. Many individuals of
various races were working at benches and consoles producing what I assumed
to be illegal drink and drugs. We were quickly ushered through by a
Coraylian guard into another large room.
This room was undecorated, save for red floor tiles that reminded me of
Jereane's kitchen. On the brick walls hung various hideous-looking devices
that it's best not to think about. Much to my alarm, we were not ushered on
into another room. Instead, the Gosp's excitement grew louder as they
rushed about choosing implements off the wall and turning on machines that
had obviously been devised by a mad man. I gulped loudly. It seemed we were
about to learn of the Gosp's efficiency!
Chapter 7: Destruction
Drew and I both decided at the same time that an escape attempt was going
to be the best course of action after all. We looked at each other and
nodded. Then, while the Gosps were distracted tying Anok down to an
ugly-looking examination table, we whirled and jumped our Paralli guard. I
grabbed for his blaster and Drew dived at his legs. There's a saying that
you might know: the bigger they are, the harder they fall. Now Paralli are
very big, and this one fell very hard. The spiky Gosp who stood nearest us
discovered the truth of this as the Paralli fell heavily on him. The impact
didn't do either of them any good, and neither regained their feet to
continue the fight.
Drew was pinned beneath a huge pair of legs, severely winded. I was only
held down by an arm, but that was heavy enough. As I struggled to crawl
out, another Gosp made a grab for the blaster on the floor. Jereane,
careful not to get herself spiked, kicked out expertly and hit him in the
base of the skull. The Gosp was launched several centimetres into the air
and came down hard onto its face.
The four remaining Gosp stood transfixed where they were until this moment,
but now they grabbed the first weapons that came to hand and rushed at us.
One of them took the time to activate the rendor that Anok was strapped to.
I was still struggling to my feet and Jereane faced the four of them and
their vicious weapons alone. A loud buzzing and the acrid smell of
overloading electrics filled the air. I grabbed hold of the Paralli's
outsized blaster and hefted it awkwardly. The door swished open behind me
and I hesitated, trying to balance the weapon.
Four sun-bright bolts of energy shot out from behind me, each hitting a
Gosp squarely in the chest and they fell to the floor in perfect harmony.
"Nirf!" Jereane cried in relief.
Now, didn't I say Nirf would come up with a plan?
"That doesn't look good," Nirf said as a loud crack reminded us that Anok
was still strapped to the electromagnetic rendor. He flitted across and
turned the machine off. Jereane and I pulled Drew out from under the
Paralli's legs and he stood, clutching bruised ribs.
"GalPol Rugby Fifteen," he wheezed. "Coach always said I was a good
tackler." He leaned against the wall, striving to regain his breath. Anok
lurched upright and stepped falteringly away from the rendor.
"I'm sorry," Nirf said to Drew, "but we've got to hurry."
"I'll be fine, let's go," Drew replied, waving away our concerns. Although
he didn't wave away Jereane's concerned hand on his shoulder too quickly.
As we turned to leave the chamber Nirf let off another four shots into the
rendor. He was probably a bit too zealous as the machine partly melted then
gave way to a small explosion. We hurried away from the heat and smoke and
back into the drugs lab. The dozen or so technicians were staring our way
in alarm and the Coraylian guard was already scuttling towards us. A shot
from Nirf sent him sprawling back across the nearest bench. The technicians
scattered away through two different doors. Jereane hurried across and
retrieved the Coraylian's twin enlapps, tossing one to Drew.
Flames were creeping through the door that we had just exited, so, perhaps
unwisely, I decided to add to the chaos by loosing the power of my
newly acquired maxiblaster on the lab. How was I to know that the
manufacture of illegal drugs involves flammable solvents and delicate
electronic equipment? We expedited our exit through the round hatch as
flames engulfed the lab, but decided to leave the door unsealed, just to
spread the smoke damage.
In the antigrav tube reception area we were met with the annoying fact that
the antigrav tubes had closed down, presumably due to the fire alarm that
was now tolling calmly in the background. A red neon sign lit up beside
each tube and Anok translated them as: In Case of Fire, Use Stairs. Fine.
No-one knew where the stairs were.
We all piled through the nearest hatchway, intent on finding an alternative
route. Somebody decided that it would be a good idea to pull the hatch shut
behind us, and the built in hydraulics took over and finished the job for
us before we realised that the room we had entered had no lights. With a
final hiss and a clunk from the door we were left in complete blackness.
A moment later a feeble orange glow illuminated our faces. It was emanating
from Anok's chest. I always knew that a droid was quite useful. Last time
we were stuck in the dark I remembered someone had a torch. I was about to
ask who had it when I realised that it had been Tree. I briefly wondered
how he was getting along back on Balan VIII, then spotted a light switch
near the door.
A series of soft white strip lights flicked on down the centre of a long
room. One side was lined with cages or prison cells, all of which appeared
empty. The other side was lined with a clearplas wall, beyond which was a
spacious pond of murky green water. Aquatic weeds floated on the surface
and large spider-like creatures skimmed across the water from one clump to
another. They were the kind of creature that made you shudder just to look
at them. Lying on a partly submerged rocky shelf at the far side were three
Rabzid. They sat up and looked at us through blinking eyes as their sleep
was interrupted.
"Do you think they're prisoners?" Jereane asked.
"Probably," I said. "The whole room looks like a prison."
There was the dull thud of a muffled explosion, felt through the soles of
our feet more than heard. Tiny ripples danced across the surface of the
Rabzid pond.
"I know one thing," said Drew. "We don't want to stay here any longer than
necessary." There didn't appear to be any other exit from the prison, so we
turned back to the hatch we had entered through. It was sealed tight.
"I'll have a go at the lock," Nirf said and floated over to examine the
sealing mechanism.
"We should let the Rabzid out," Jereane said. "They could be killed if the
fire spreads." I agreed and walked to the far end of the room as far away
from the Rabzid as possible. Nirf continued his attempts at the door,
taking surprisingly longer than usual.
I hefted the maxiblaster and fired at the upper portion of the clear wall.
A round hole about a metre across vanished in a blaze of energy. The Rabzid
looked at each other in surprise, then slid into the water and began
swimming across. I smiled at Jereane, pleased with myself. She didn't smile
back. In fact, she was frowning at the wall. I looked around and decided it
was definitely time to trade in for a smaller weapon. The clearplas was
cracking. Faults were spreading out like a spider web. Water was beginning
to leak through.
"Have you got the door yet?" I called hopefully to Nirf.
"Almost." Came the reply. With a horrible screeching roar the restraining
wall gave way, the entire length rippling out and falling away in a
domino-like cascade. The murky water foamed and splashed and sprayed as it
gained its freedom and flooded across the floor. There were yells and
profanities of various descriptions as water swiftly rose to our knees and
pond weed tangled round our ankles. Seemingly unconcerned, the Rabzid waded
over to the door and stood patiently waiting for Nirf to finish. One of
them splashed at an approaching spider and tapped Drew on the leg to tell
him something while pointing at the floater.
"He says the floaters have a bite that is highly toxic to non-Rabzid," Anok
informed us in his usual calm voice. There was a sudden flurry of splashes
as we all frantically looked about, flapping away madly at anything that
looked like it might move.
"Done," Nirf announced, and the hatch popped open. We were getting very
good at rushing through doors by now, and this exit was particularly quick.
The water that rushed out with us, carrying the horribly creepy floaters,
encouraged us even more.
Back out in the reception room we found the air thick with smoke. There was
always a chance that the water would put out the fire, at which point I
could claim that I had deliberately smashed the pond wall. Two Kropasks had
emerged from one of the antigrav chutes and were heading for the lab. They
must have overridden the safety cut-off to come and investigate. They saw
us, then evidently saw the floaters swarming out the door behind us. There
was a mad scramble for the antigrav chutes, but Nirf, unimpeded by water,
floaters or smoke, got there first and aimed his weapon at the Kropasks.
They paused long enough for Jereane and Drew to down them with their
enlapps. Nirf wasted no time in entering the chute and disappearing aloft.
The rest of us, plus the Rabzid, sploshed forward and followed suit.
Several floaters were homing in on my legs as the others scrambled into the
tube ahead of me and I lost my grip on the maxiblaster as I tried to bat
them away. It disappeared below the water and I decided it would have to
stay where it was. I stepped back and was whisked upward by the antigrav
field.
Drops of water accompanied me and dripped out onto the corridor above as I
stepped out. We entered a scene of total chaos. Smoke was coming from
somewhere. Firebots rushed past in the wrong direction. Hysterical Blumen
ran up and down yelling orders to panicking Gosp and frantic Kropasks.
Floaters emerged from the antigrav and scuttled off to add their element of
surprise. A gout of flame suddenly blasted from the antigrav chute and
scattered us along the corridor. A section of ceiling collapsed, adding
dust and debris to the air. More sirens were sounding and sprinklers sprang
to life. I whirled round, trying to see where my companions had gone. Drew
was ahead of me, heading further up the corridor and coughing heartily. I
hurried to catch up, tripped on some rubble and fell heavily into the wall.
Something gave way and I fell through into darkness.
Chapter 8: Another Escape
Dark rooms seem to be a common occurrence for me. This one contained lots
of shelves that I bruised myself on. Several of them collapsed and I fell
to the floor, buried under a pile of linen. I stood up carefully, feeling
about for any obstructions. The door had closed behind me and the fall had
disoriented me. My hand found a door handle and I pushed it open. It was
obviously not the same door, because on the other side was a dimly lit,
cramped service corridor. It was barely tall enough to stand up in and
barely wide enough to walk forwards. It looked slightly safer than the
chaos I had just left, so I started forward, carefully avoiding the pipes
and cables that festooned one wall.
A few metres forward the corridor entered a small square room in which the
walls were covered with fuse boxes, dials, meters and other sundry utility
items. It seemed to be some sort of service utility monitoring room.
Identical corridors led off left and right, but the one straight ahead had
no cables or ducts emerging from it. Its plain block walls were undecorated
save for infrequent, dim strip lights. A faint smell of mould emanated from
it, but I decided it was the way to go.
I didn't know how big Zur's building was, or how far his property spread,
but the passage went on for a surprisingly long way. It must have been
twenty or thirty metres before it ended at a half size door, more the right
size for a Rabzid than a human. It was shut with metal bolts that were
stiff with rust, and as the door finally swung open towards me the smell of
mould increased dramatically.
I peered cautiously through. The other side was a low-ceilinged chamber
with closely spaced iron rungs leading to a hatch in the roof. The kind of
dodgy characters that worked for Zur were probably glad of a secret exit,
so I eagerly climbed the first couple of rungs, pulled back the bolts and
pushed at the hatch. It budged very slightly, and a reek of rotten food
seeped through the gap. I began to think that perhaps secret exits weren't
so exciting after all, but thought I might as well push on now I was there.
I heaved up with my shoulder and the hatch gave way. As it opened upwards a
collection of half-rotted vegetables and other assorted rubbish fell down
around me. That explained the smell, then. I clambered up into a large
waste container, trampled down some bags of rubbish and climbed over the
edge into a small alley way.
A drunk Brogian stared at me before ambling on his way. I followed him
along the alley and came out in a side street. From there I could see a
plume of black smoke wafting up into the air from behind the nearest
buildings. I hurried along the street to the nearest junction and found
myself back on the street where the entrance to the Moon Rock Casino was
situated.
Smoke was pouring out of the roof of the building and seeping out of the
windows. An assortment of characters were still making their way out of the
building to join a growing crowd that had gathered to watch the spectacle.
A Paralli and several Kropasks were keeping the spectators back, the
Kropasks not being too gentle about it. I made my way closer, heading for
the alley at the far side, hoping to see some of my friends in the crowd.
There was no sign of anyone I knew. Half a dozen firebots raced down the
street and went in to the casino through the front door. I was surprised
that something as organised as a fire service operated on such an anarchic
planet. I found out later that there were several competing fire and rescue
services, each responding only to emergencies involving their own paying
clients. Kralo Zur obviously paid well, or had some other influence, as
another pair of firebots and a medivan arrived on the scene.
The alley at the side of the Moon Rock was almost smoke free. There were no
doors or windows opening on to it, and I continued round to a large service
yard at the rear of the building. As I arrived I saw the figure of Anok
emerging from a narrow door, still limping erratically and now dulled from
gleaming white to sooty black. A firebot zipped over, paused, then
obviously decided that a droid didn't need any help and went in through the
door instead.
"Have you seen Jereane?" I asked anxiously. "Or Nirf, or Drew?"
"No." Anok lurched to a stop. "The smoke has affected my …"
I guess the smoke had affected its vocal circuits, but then Anok leaned
precariously to the side and bumped down to the floor behind a pile of
crates. I looked around desperately, wondering what to do. What were the
chances of finding anyone if I rushed heroically in to the rescue? How I
wished the Glossies hadn't disabled my inter-personal link with Nirf.
There was a thud as a double door burst open and slammed back against the
wall. Jereane came running out, shielding her eyes with her arm and with
her T-shirt collar pulled up over her mouth to exclude the smoke.
"Jereane!" I called. The Kropask who came running out behind her looked
over to see who had called as well. I dropped back behind the crates with
Anok as the Kropask swung his weapon towards me. Jereane took the
opportunity to dive behind a selection of kegs. I was still unarmed, but
Jereane had managed to keep hold of her enlapp and used it to swiftly stun
her pursuer. I rushed over to see if she was alright. Her face was smudged
with dirt and soot; dust and debris were liberally sprinkled in her frizzed
hair; her clothes were stained and dusty. She looked wonderful.
"You look a state!" she said.
"Thanks," I replied. "Anok's in worse repair than me, though." I offered my
hand to help her to her feet, only remembering to let go halfway back
across the yard to where Anok lay.
"Do you think Zur's still in there?" she asked, looking back at the ruined
building.
"I don't think so," I said sadly. "He'll have plans for a quick getaway,
I'm sure." As we spoke, a loud shattering announced the arrival of Drew as
he flew through a ground floor window into the yard. He landed expertly,
rolled and bounced back to his feet, brushing the dust from his jacket. He
looked around nonchalantly as though he did that kind of thing every day
and, spotting us, headed across the yard.
The rest of the window frame came crashing down behind him as a Paralli
stepped through to join us. I suspect the Paralli was behind Drew's
spectacular exit, but he never confirmed my suspicions. Drew increased his
pace and joined us behind our crates. Crates aren't really designed to
stand up to the firepower of a maxiblaster. As the Paralli fired a stream
of bolts towards us we scattered, leaving Anok in a pile of splinters. Drew
and Jereane returned fire with their enlapps and the Paralli was hit at
least three times before he fell.
I peered out from behind a steel storage box, wondering whether it was
worth popping over to collect either the Kropask's or the Paralli's weapon.
I decided against it when a desperate looking Bluman came rushing out of
the same double doors leading a small group of Gosp who fanned out across
the yard and quickly took cover. Despite the chaos and destruction inside
the building, it seemed someone still wanted us dead. The Bluman's charge
didn't go entirely to plan. He stopped in the middle of the yard and looked
around wildly, realising he had nothing to hide behind. It didn't really
matter, because at that minute Nirf came gliding out from an upstairs
window and shot him from behind.
A flying Tsimkan is virtually impossible to hit, so the Gosp wasted quite a
lot of energy on the attempt and succeeded only in causing more damage to
the fabric of the building. Things then took a turn for the worse. Another
Kropask put in an appearance, this time from one of the upper windows,
forcing the three of us to crouch low behind our cover. This meant that
Drew and Jereane were unable to return fire on the Gosp. To make matters
still worse, another pair of Kropasks came running down the alleyway and
entered the yard from the other side. We were now surrounded. I could just
about stay out of the line of fire of everyone if I lay flat on the ground,
so I had no chance of doing anything useful. My plan to take down Zur had
always been a little shaky, and now seemed to be falling down around me. I
just hoped Nirf had another great plan up his sleeve.
The answer did indeed come from above, but not from Nirf. With a roar of
deceleration, an armoured shuttle came hurtling down on a vertical course
directly for the yard. It stopped only a metre from the ground, hanging on
antigrav repulsors. The walls reverberated with the shock of its arrival.
From within it dropped a ground vehicle, then it left in a blast of sound
and dust. When the air had cleared, there stood a shining GalPol landtank.
The Kropasks repositioned themselves and regrouped with the Gosp between
the tank and the building. The smoke from the building seemed to have died
down as the firebots efficiently carried out their job. On the landtank a
gun turret emerged from the roof and a megablaster swung round to aim in
the general direction of the Gosp. I took the opportunity to slink over to
the mound of rubble that Jereane was crouching behind. I know it was a bit
of a stressful moment, but I decided there that when it was a bit less
hectic I would ask Jereane to go out for a drink. Somewhere quiet. I know
we had already spent the night at a hotel together, but that's not really
the same thing.
My brief daydream was shattered by the tramp of boots. A dozen GalPol
troopers emerged from the landtank and took up positions around the yard.
They were a mixture of human, Juddor, Zurspo and Fardeen, four races with
physiological requirements similar enough that they could share a ship. All
were dressed in midnight-blue riot gear, almost the same colour as Fardeen
skin, and carried serious looking multigrade enforcement rifles. I wondered
how the Fardeen coped with the helmets that must interfere with the sensory
ganglia on their head and chin. They didn't seem anything other than
formidable, especially with their hugely broad shoulders, so I guess they
had some way round the problem.
For a moment there was quiet as everyone sized up the situation. From the
rear of the landtank two more figures emerged, both of them officers. One
was a Juddor, thick-set, with a serious face and a long stride that brought
him over to us in almost an instant. The woman at his shoulder was human,
fine-featured with a sprinkling of freckles and a wisp of red hair peeking
out from the edge of her headgear. Her warm green eyes did nothing to
convince you that she was anything but lethal with the huge weapon she held
competently in her delicate hands. My attention returned to the man who
stopped in front of us and looked down at me. Nirf hovered into view beside
me as I stood up cautiously.
"Brett Hawkes?" It was more a statement than a question.
I presumed that they were following up the message we had left on Zyg. I
nodded assent.
"Yes, that's me." I smiled, offering my hand. He didn't take it.
"I'm Major Wilyor Bragg. This is Lieutenant Jacasta Keef." He nodded at the
woman to his side. "And you," he said "are under arrest."
The cards came tumbling down around me.
End Part 3
Copyright 2025,
Gareth D Jones
Bio:
Gareth D Jones is unofficially the second most widely translated science fiction short story author in the world, having been published in 35 languages. He’s a father of five, two of whom have also been published in Aphelion, and lives in the UK where he writes science fiction, fuelled by copious amounts of tea.
E-mail:
Gareth D Jones
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