Tales from a Thousand Lands:
Concerning the Distraction of Mages
By Mark James
Part
Two: A NIGHT IN BANTULE
Welcome,
Traveller, welcome to Bantule! Where life is cheap and pleasure a religion. In
Bantule there are a multitude of things to be wary of, but forgive me,
Traveller, perhaps you are one of those sad souls drawn by the prospect of
danger? In which case ignore my warnings; your pleasure lies in not knowing.
Remember, if you will, that the festering Gavrot Marsh lies not a mile from the
city walls. When the wind hies from that direction ware its balm! Aye,
Traveller, it is hot in Bantule. The females go only partially clothed and the
men must sleep in the afternoon lest the sun drains their energy, still you
must mind the Marsh-breezes for they carry more than cooling comfort, they carry
disease! In Bantule, a man may die at any time; he might be sitting in a
gambling den losing his fortune or drowsing in the arms of a two shilling whore
when his breath will grow short, his face turn ashen grey, his muscles
constrict and spasm; he is dead, Traveller, slain by one of a thousand terrible
maladies that swarm unchecked in the Marsh-Breeze: The Yellow Flux, Andromais'
Universal Palsy, Melting Fever, Gavrot's Constrictive Revenge; he is dead,
Traveller, and the good citizens of Bantule will spare him less thought than
they would for the droppings of a cur. Above every door in Bantule there is a
bell which is rung when a man meets death and thus becomes an inconvenience.
Moments later the City Disposers arrive towing their cart and its terrible cargo;
they drag the corpse to join the twisted puzzle and when the cart is almost too
heavy to pull they harness an ox and drive it out to the Marsh, jettison the
bodies, and return.
Life
is cheap in Bantule; a dozen establishments exist in which, after the payment
of a modest fee - nothing is free in Bantule - one may watch desperate men
fight to the death, and wager on the results. Mayhap you would patronise any
one of a hundred bagnios where women of all ages, shapes and sizes will
pleasure you for less than the price of a meal in one of Albia's more modest
cafes. Would you slake your lust with the dead? In Bantule you may. Would you
couple with animals? Hie you to Bantule!
By
day the streets are free of people, abandoned to the ten thousand cats of the
city that, contrary to the nocturnal habits of the race, scavenge the bins and
gutters for last night's leavings. Bantule truly exists only when the sun dies,
when the braziers are lit in the streets, when the pavement vendors begin to
cook over open fires and the smoke and the steam rise into the air stained
red by the light of the rush torches
that hang from sconces high on building walls.
Ah
Bantule lives at night! It bustles and thrives and spends its energy like a
dying merchant throws his gold to the horde of his relatives. Through the
North-Gate is pleasure, through the Marsh-Gate only death. The journey between
the two is accompanied by a miasma of emotions: anticipation, satiation,
anxiety, desperation, dread. This is the essence of Bantule, this is why the
city is necessary; men will do such things in Bantule that in their home cities
they would not even dare to dream of. What would shock the respectable citizens
of Albia or Guirey Town, is boring in Bantule. Death's shadow always darkens
the city, no matter, men would have it no other way, men will always hie them
to Bantule.
Tis a
city of dreamers , Traveller, a city where dreams are made reality but, as is
the way of the world, a man who lives his dream finds the execution a
disappointment. There is always another extreme, except that in Bantule there
are no extremes!
But I
see you do not heed my warnings, I see the sweat of expectation on your upper
lip and the twitching of your hands as you contemplate the delights to come.
Already it is dark, already the fires are alive, go to your pleasure,
Traveller, but I fear your journey will end at the Marsh.
Look,
here is Gethin, a poor man from Guirey Town with a dream; he is Journeyman to
one Anlagh, Master Glass Blower; already the pupil far outstrips the Master and
the Master knows it. Gethin would be the Master in his turn, he would leave
Anlagh's establishment and found his own, but a Journeyman earns little and
Anlagh asks a thousand Shilling to release the poor young man from his time. What
is he to do except hie him to Bantule where his skill with the dice bones might
earn in a night what his skills as a glass blower will never bring in twenty
years. In the evenings in Guirey Town, it is the habit of the apprentices and
Journeymen who live and work on Masters' Row to gather on corners where illegal
games of dice bones help to erase the boredom of the working day. Gethin is
good, Gethin has won a hundred shilling and now, leaving his pregnant wife
Meera only a few weeks shy of her confinement, he has travelled to Bantule, to
risk the Marsh and the sum of his wealth. There are a thousand like him walking
the streets of Bantule this night but there is the smell of a story about
Gethin, so I follow.
He
walks uncertainly past whores who, seeing the cut of his clothes and the cast
of his features, do not trouble to waste their imprecations; he is thrust into
the gutter by large men hired to escort nervous aristocrats and merchants to
the dens in which they will sate their particular lusts. No matter, Gethin is
determined. Despite his obvious naiveté, the footpads and hugger-muggers leave
him be, for there is the smell of a story about Gethin. He is not for them, his destiny this night
is in the hands of the Gods who are known to play their own particular version
of dice-bones and are not always fussy about whom they choose to dice with.
Would a God be a God if it only let its interest rest on the high-born and
rich? I cannot think so. Gethin is God-chosen this night; his story will be
told for years to come by the bards who tour the markets and Great halls of
Maerydeyn carrying gossip and new tales. The citizens of Bantule recognise this
even if they do not articulate it, Gethin with his dreams and his innocence, is
already claimed.
A
warrior stands at the door of the establishment Gethin has travelled so far to
visit. As Gethin halts, the warrior crosses his massively muscled arms and
spreads his feet wide to block the way. “If ye cannot prove ye have fifty
shilling The Lady's Purse is not the place for ye.”
Suspecting
some ruse to milk his riches, but desperate to pass and excited at the prospect
of the game, Gethin displays his modest wealth and the warrior steps aside.
Here is his last opportunity to avoid the fate the Gods have willed this night;
now he can turn back and return to Guirey Town where Meera, sad and worried
Meera, even now feels the first stirrings of the baby who will arrive early.
But Anlagh asks a thousand shilling to release Gethin from his time...
Inside,
the patrons play in earnest, here is wealth! Hordes of silver shillings piled
high on twenty tables, not a space to be had but already, though it is early,
there are folk about to gamble the last drop of their life's work away, people
who have been playing for hours, days, mesmerised by the prospect of an end to
all labour, except, except they know in the deepest recesses of their hearts
that no amount of wealth would ever be enough; the game will always draw them
on.
Gethin
hovers uncertainly by the entrance, a comely waitress espies him and carries a
tray of wooden cups across. “Wine, ale or grains?”
'My
wealth's to be used elsewhere, mistress, though if you have a little water...'
'Customers
do not pay for drinks in The Lady's Purse, Traveller, have what you will, have
as much as you need!'
Gethin
understands and determines to be wary, but a poor man learns to grasp every
treat, however mean. 'A little ale then, mistress, the lightest you have.'
The
waitress hands him a cup and speaks once more, though it is not her usual
policy to interest herself in the affairs of the customers. 'Good gaming,
traveller, I pray you are not snared in The Lady's Purse.'
Before
he can unravel her meaning she is gone; he half follows then spots a man at a
distant table standing to leave the game, there is a look of hopeless
resignation on the man's face, he draws his dagger and strokes it in a strange,
tender fashion as he quits the establishment. Quickly, lest anyone should
hijack the seat, Gethin crosses and makes the traditional enquiry: 'Is my
silver acceptable?'
Someone
answers: 'Traveller, in Bantule even Revik The Demon's silver would be
acceptable!'
Gethin
sits and places half of his wealth on the table. No one worries that he does not immediately place a bet. A good gambler always waits until he has
seen the state of play and the skill of the players. He is one of five, the
traditional number. The man to his left
holds the bones and having failed three times to throw his prediction, offers
the set to Gethin, Gethin passes them on and watches. To his right a Captain of
The Guard calls five dragons and waits for the bets to be placed before
making his first cast. There are two
dragons on the table and another flurry of heavy betting takes place before he
throws again and adds another dragon to his tally. Now the essence merchant to
Gethin's right, how sweet he smells of ambergris and persimmon!, calls an
end to dragons and makes a significant wager, another flurry of betting
which Gethin regrets he cannot join. The Captain does indeed make an end to
dragons, and the essence merchant is well pleased with his four hundred
shilling. A Priest of Gallith Dreamweaver holds the bones now, and he surprises
no one by calling the modest three clouds; slow and steady accumulation
is his way. The odds are too low to
interest many there, but Gethin, seeing an opportunity to put his toe in the
water, indicates that he is now an active player and commits ten shilling which
brings him another five when the priest makes the prediction on his third
throw. A Lady holds the bones, and Gethin is delighted to look upon her, for
she makes his wife Meera, now only hours from her time, seem a country drab by
comparison. The Lady is dark, raven black hair, violet eyes, an aura of sweet,
triumphant corruption. Gethin has never known anyone like her before; not even
the great ladies who alight from their carriages on Merchant's row in Guirey
Town have ever excited him as much. But Gethin is a good gambler, he cannot
allow any distractions, though his heart almost stops when the Lady clamps her
eyes to his and calls six hearts. Against his better judgement and all experience, Gethin supports
the prediction with twenty-five shilling, reaping a hundred when the hearts
array after just two throws.
On
goes the game, on goes the night! Ah to play like this, Gethin, Journeyman
Glass Blower of Guirey Town, has never known anything so wonderful! How many
hours perish he does not know, how many pieces of silver pass across the table
is impossible to say, but as the night wears on, Gethin's fame and fortune grow
so that by midnight he has enough to settle with Anlagh three times over, but
he cannot quit the table. He is snared by the game, and The Lady's Purse becomes
his home. No matter that wife Meera is even now screaming against the
encouragement of a midwife and giving birth to an early, but nevertheless
healthy, baby with a lusty cry, no matter that the world turns and all around
him Bantule flares to the height of its cycle. Gethin must play. Every wager he
makes is sound; every time he calls, the bones obey him as though his mind is
their master, so much money is beneath his hands that it ceases to be
meaningful. He has no conception of
what such wealth might mean to his family.
There is nothing for it but that he must double, treble, multiply the
stacks a hundredfold. Now all that matters is their symmetry; he stacks them
ten high in rows of five and everywhere there is a gap he must wager to fill
it, his shillings must form a perfect square on the table, so on he plays,
accepting predictions, refusing predictions, calling for himself: seven
dragons, nine eagles, and the bones obey his will as they always do in his
dreams. Ah but in Bantule dreams are not
wispy flibbertigibbets of the mind which dissipate with the first light of
day. Dreams are merely another
commodity and in The Lady's Purse Gethin has bought all the fulfilment he has
ever craved, except...One more throw, one more pile of coins to further
complicate the harmony of his wealth.
Now
only two players remain; Gethin and the Lady, and both are rich beyond the
strangled fancies of a poor man from Guirey Town. Gethin calls eight dragons
and fails! Ah, a gambler's luck will suffer these little hiccoughs, no matter,
only to be expected, pay the wager and gladly for it makes no impression on
your wealth, Gethin. Now the Lady makes the modest prediction four clouds,
Gethin loses but no matter; he misses his next cast, calls wrongly, calls
two clouds and misses that! But the game has hooked him sounder than any
fish that ever swallowed a bait. What a
gambler loses on one throw, he will regain with interest on the next. But his
skill is gone, and surely he must quit with what he has. Still he can settle with Anlagh and provide
for the mewling son at Meera's breast; but no, he must continue and the Lady
draws his wealth like a spider draws the essence of a fly.
It is
half an hour shy of dawn and Bantule is readying itself for sleep, but in The
Lady's Purse one table remains alive where a poor man from Guirey Town
considers the sum of his fortune; five shilling, and shakes his head in
bewilderment. 'My Lady, as you see I cannot back any call with these few coins,
I must stop this now.'
The
Lady, looking as fresh and corrupt as she did fourteen hours earlier,
smiles and speaks. 'In truth wealth is
of no moment to me, I am rich beyond care, I would call for a final time; I
would call thirteen dragons!'
The
audience gasps in wonder, thirteen dragons, the most difficult
prediction in the game, no serious gambler would ever risk it. Gethin considers
his five shilling and realises that she is toying with him.
'I
have nothing to make it worth your while, Lady, let me go now, at least this
five shilling will buy me breakfast!'
The
world narrows to the table and the two people there, Gethin might be floating
in a void; his only point of contact is the lustrous lady who smiles crookedly
at his rueful words.
'I
have said that wealth does not interest me, perhaps you have something else
that might?'
'Only
my life.'
'And
that of your son.'
'Lady,
Meera my wife is heavy with child but cannot expect to be confined for some
weeks, why do you jest with me?'
'Journeyman
Gethin, your wife bore a son this night; early he came but lusty and in no
danger.'
'How
do you...'
'I
know many things, Journeyman, I have The Sight.'
'Then
surely you see thirteen dragons and the death of my firstborn!'
'I
cannot unravel the random factors, Journeyman; the bones fall more by chance
than skill as you well know; their fate is never revealed by The Sight, but
enough of this, I wager the wealth here against the life of your son that I
throw thirteen dragons.'
Thirteen
dragons, impossible! Gethin looks at the stacks of coins spread out before the
Lady and he sorely desires them. She
could not make the throw, and, may the Gods forgive him, Gethin indulges in the
rogue's art of casuistry; a son born early, likely a milksop or soft in the
head, likely he would grow to be a lally-boy and sit outside his father's
workshop drooling and foolish, the laughing stock of Guirey Town!
'Lady,
throw the bones!'
A
hundred breaths catch in a hundred throats as the Lady gathers the bones and
makes her first cast: five dragons.
Gethin
smiles a sickly smile and takes a cup of grain-spirit from a passing waitress.
Second
cast: one dragon.
Gethin
drinks and his confidence is high, the Lady has seven bones left and each of
them must fall a dragon. No one in The Lady's Purse that night can recall
anyone throwing seven of anything, they tell each other this and Gethin knows
his money-lust is about to be sated.
Third
cast: seven dragons.
Gethin's
face collapses, his cry of anguish is lost in the general cacophony.
The
Lady smiles. 'Well, Journeyman, it had to be done one day, after all it lies
within the realm of possibilities'
'My
son!'
'Is
mine to do with as I will, but I do not claim his life yet. Let him grow
awhile, perhaps a year from now, ten years, a lifetime, who knows. It is possible that I shall never call in
the debt, but you must assume I will, Journeyman Gethin. When I call, you will
deliver the boy into my power; you must or be forsworn in the eyes of the Gods.
This night's entertainment has pleased me greatly! I feel replete and generous,
so tell me, Journeyman, what is the wish of your heart?'
Gethin
speaks through his tears. 'Lady, I wish only for wealth and see what a pass my
desire has brought me to.'
'The
wish of your heart is only money?'
'It
is.'
'Then
take all this fortune and remember, you might have asked for the life of your
son.'
Gethin
wishes he owned a knife, it would indeed be a delight and a pleasure to plunge
it into the woman's heart. She stands and pushes the coins across the table to
him. 'Tell me one thing, Lady, tell me your name?'
She
laughs to freeze the blood of every man in The Lady's Purse and she speaks: 'I
am mostly known as Chylla the Witch, look for me on the long road, Journeyman.'
The
End… (for now)
© 2002-2003 by Mark James. I'm in my early forties, married and living in
the North West of England. I began my writing career scripting television drama
which I gave up in the late eighties in order to earn something like a proper
living. I now work as a technical writer for a software development company.
I'm the guy who writes the manuals that no one reads! Perhaps this explains my recent
return to writing fantasy - my first love - which really couldn't be very much
different.